Player Matchup

Artio
Artio
BaysideBanditoo
Artio
Level 82
God Stats
14W - 10L
1,524 SR
Queue Stats
342W - 381L
1,471 Elo+
Party 1
Thoth
Thoth
ChiefKingKody
Thoth
Level 30
God Stats
27W - 29L
1,520 SR
Queue Stats
173W - 178L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
HerpsFreeSince98
Gilgamesh
Level 11
God Stats
2W - 2L
1,395 SR
Queue Stats
10W - 8L
1,530 Elo+
Party 1
Erlang Shen
Erlang Shen
Lebilyore
Erlang Shen
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 12L
1,629 Elo+
Solo
Charybdis
Charybdis
grimakuma
Charybdis
Level 7
God Stats
1W - 4L
1,202 SR
Queue Stats
5W - 11L
1,336 Elo+
Solo
Team Averages
Level 31
1,428 SR
1,489 Elo+

VS

Team Averages
Level 22
1,486 SR
1,452 Elo+
Tsukuyomi
Tsukuyomi
HypePsycho99
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Bakasura
Bakasura
Techromancer
Bakasura
Level 29
God Stats
0W - 3L
1,718 SR
Queue Stats
49W - 18L
1,778 Elo+
Solo
Janus
Janus
efs5
Janus
Level 23
God Stats
2W - 6L
1,446 SR
Queue Stats
38W - 35L
1,372 Elo+
Solo
Sylvanus
Sylvanus
octoliviaa
Sylvanus
Level 35
God Stats
0W - 2L
1,379 SR
Queue Stats
107W - 113L
1,442 Elo+
Party 2
Sol
Sol
smellypoopz
Sol
Level 22
God Stats
4W - 8L
1,389 SR
Queue Stats
40W - 47L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 4
5,426
603
2,316
6,284
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
3 / 5 / 2
5,510
612
2,613
4,780
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
10
4 / 0 / 2
6,083
676
2,721
4,612
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Lebilyore
Erlang Shen
9
2 / 0 / 2
5,642
627
2,146
3,626
1,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
grimakuma
Charybdis
8
3 / 0 / 2
4,977
553
4,714
4,356
1,102
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HypePsycho99
Tsukuyomi
3
0 / 5 / 0
3,576
397
641
3,550
745
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
Techromancer
Bakasura
10
4 / 1 / 0
5,809
645
3,085
7,594
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
efs5
Janus
8
1 / 3 / 1
4,902
545
3,301
4,299
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
octoliviaa
Sylvanus
7
1 / 2 / 0
4,645
516
2,230
5,637
2,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 2 / 1
4,322
480
3,442
3,989
1,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
6
6
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
3
5
2
0.8
W
Gilgamesh
4
0
2
5
L
Tsukuyomi
HypePsycho99
Tsukuyomi
0
5
0
0
W
Erlang Shen
Lebilyore
Erlang Shen
2
0
2
3
L
Bakasura
Techromancer
Bakasura
4
1
0
4
L
Janus
efs5
Janus
1
3
1
0.5
W
Charybdis
grimakuma
Charybdis
3
0
2
4
L
Sylvanus
octoliviaa
Sylvanus
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,510
Damage
12,699
23,658
Taken
25,069
9,585
Mitigated
7,316
7,958
Healing
8,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,316
278
272
3,099
6,284
4,034
81
3,769
2,515
13,306
0
W
2,613
294
0
138
4,780
1,016
588
1,276
2,517
20,816
0
W
Gilgamesh
2,721
1,003
0
1,853
4,612
1,522
0
848
3,630
0
25,488
L
Tsukuyomi
HypePsycho99
Tsukuyomi
641
336
0
103
3,550
745
0
638
2,830
0
2,796
W
Erlang Shen
Lebilyore
Erlang Shen
2,146
1,049
0
1,824
3,626
1,911
324
840
2,725
0
25,350
L
Bakasura
Techromancer
Bakasura
3,085
2,081
0
4,557
7,594
2,399
154
955
6,488
0
20,835
L
Janus
efs5
Janus
3,301
359
0
1,080
4,299
993
160
1,010
3,098
26,562
0
W
Charybdis
grimakuma
Charybdis
4,714
2,336
0
772
4,356
1,102
425
1,392
2,964
0
23,959
L
Sylvanus
octoliviaa
Sylvanus
2,230
1,025
579
1,259
5,637
2,124
132
1,351
4,286
13,438
0
L
3,442
1,428
0
967
3,989
1,055
123
755
3,234
15,821
3,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,638
Gold Earned
23,254
249
Minions Killed
165
0
Camps Cleared
0
881,851
Distance Traveled
778,341
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,426
603
27
3
0
188,355
0
W
Thoth
5,510
612
56
6
0
154,238
0
W
Gilgamesh
6,083
676
61
7
0
216,123
0
L
Tsukuyomi
3,576
397
7
1
0
116,926
0
W
Erlang Shen
5,642
627
58
6
0
156,445
4
L
Bakasura
5,809
645
65
7
0
197,860
0
L
Janus
4,902
545
32
4
0
177,078
1
W
Charybdis
4,977
553
47
5
0
166,690
0
L
Sylvanus
4,645
516
24
3
0
137,477
3
L
Sol
4,322
480
37
4
0
149,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role