Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
EarlyHead1364
Neith
Level 42
God Stats
21W - 53L
1,364 SR
Queue Stats
21W - 54L
1,318 Elo+
Solo
Poseidon
Poseidon
JungTFF
Poseidon
Level 27
God Stats
6W - 1L
1,586 SR
Queue Stats
23W - 17L
1,617 Elo+
Party 1
Thor
Thor
THEDAWN464
Thor
Level 9
God Stats
2W - 0L
1,511 SR
Queue Stats
21W - 19L
1,515 Elo+
Party 1
Da Ji
Da Ji
ZakîeraMatoî
Da Ji
Level 125
God Stats
3W - 4L
1,601 SR
Queue Stats
28W - 24L
1,557 Elo+
Party 1
Team Averages
Level 66
1,512 SR
1,501 Elo+

VS

Team Averages
Level 66
1,597 SR
1,372 Elo+
Da Ji
Da Ji
BangKun
Da Ji
Level 102
God Stats
0W - 1L
1,731 SR
Queue Stats
24W - 15L
1,542 Elo+
Solo
Rama
Rama
Lumannator
Rama
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,415 Elo+
Party 3
Apollo
Apollo
MyhtrilFox
Apollo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 28L
1,295 Elo+
Party 2
Vulcan
Vulcan
Samwich man101
Vulcan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,334 Elo+
Party 3
Cthulhu
Cthulhu
StinkyLadyMax
Cthulhu
Level 15
God Stats
3W - 6L
1,754 SR
Queue Stats
16W - 38L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
28 / 2 / 15
14,973
1,664
37,872
18,872
9,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 20
10,155
1,128
10,519
6,368
2,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
JungTFF
Poseidon
18
6 / 4 / 25
11,584
1,287
11,243
8,546
3,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 2 / 16
9,231
1,026
6,123
7,178
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
12 / 2 / 20
11,322
1,258
23,172
9,503
4,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

299

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BangKun
Da Ji
15
6 / 15 / 3
10,033
1,115
14,623
19,928
4,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
2 / 7 / 7
9,780
1,087
8,115
20,514
3,820
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
MyhtrilFox
Apollo
15
4 / 7 / 3
10,062
1,118
6,992
13,003
3,689
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 11 / 5
8,319
924
7,027
15,325
3,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
16
1 / 13 / 7
9,227
1,025
9,525
29,095
21,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
38
52
Kills
13
13
Deaths
53
96
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
28
2
15
17.75
L
Da Ji
BangKun
Da Ji
6
15
3
0.5
W
4
3
20
4.67
W
Poseidon
JungTFF
Poseidon
6
4
25
4.63
L
2
7
7
0.79
L
Apollo
MyhtrilFox
Apollo
4
7
3
0.79
L
0
11
5
0.23
L
Cthulhu
1
13
7
0.35
W
2
2
16
5
W
12
2
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,929
Damage
46,282
50,467
Taken
97,865
23,406
Mitigated
36,457
15,674
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
37,872
1,634
0
12,818
18,872
9,496
0
6,269
12,391
55,544
0
L
Da Ji
BangKun
Da Ji
14,623
3,831
0
0
19,928
4,846
0
13,037
6,891
0
25,322
W
10,519
7,241
0
1,375
6,368
2,522
0
1,419
4,949
72
20,968
W
Poseidon
JungTFF
Poseidon
11,243
3,252
268
1,174
8,546
3,247
0
2,093
6,259
42,220
0
L
8,115
5,655
327
3,282
20,514
3,820
0
11,332
9,182
0
31,253
L
Apollo
MyhtrilFox
Apollo
6,992
4,723
0
1,163
13,003
3,689
0
5,769
7,234
0
22,210
L
7,027
2,053
0
20
15,325
3,081
0
9,002
6,323
18,052
0
L
Cthulhu
9,525
1,448
0
2,595
29,095
21,021
0
10,047
17,821
12,844
0
W
6,123
1,436
0
39
7,178
3,337
0
3,248
3,727
0
12,081
W
23,172
6,804
0
0
9,503
4,804
0
2,613
6,589
0
27,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,265
Gold Earned
47,421
176
Minions Killed
117
6
Camps Cleared
5
695,738
Distance Traveled
748,751
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,973
1,664
54
6
0
159,220
1
L
Da Ji
10,033
1,115
23
3
2
144,924
0
W
Neith
10,155
1,128
14
2
2
81,804
2
W
Poseidon
11,584
1,287
85
9
3
161,196
0
L
Rama
9,780
1,087
34
4
1
139,377
4
L
Apollo
10,062
1,118
37
4
1
151,573
0
L
Vulcan
8,319
924
17
2
1
166,909
0
L
Cthulhu
9,227
1,025
6
1
0
145,968
1
W
Thor
9,231
1,026
13
1
1
129,141
0
W
Da Ji
11,322
1,258
10
1
0
164,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role