Player Matchup

Zeus
Zeus
 
Zeus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Jithyland
Ne Zha
Level 66
God Stats
5W - 0L
1,950 SR
Queue Stats
269W - 130L
1,649 Elo+
Party 1
Gilgamesh
Gilgamesh
xxJustTheBasic3x
Gilgamesh
Level 80
God Stats
14W - 2L
1,915 SR
Queue Stats
534W - 286L
1,730 Elo+
Party 1
Team Averages
Level 83
1,788 SR
1,626 Elo+

VS

Team Averages
Level 85
1,596 SR
1,480 Elo+
Cu Chulainn
Cu Chulainn
Mixn
Cu Chulainn
Level 26
God Stats
3W - 2L
1,687 SR
Queue Stats
20W - 15L
1,576 Elo+
Solo
Gilgamesh
Gilgamesh
iximpulsive
Gilgamesh
Level 144
God Stats
3W - 3L
1,652 SR
Queue Stats
74W - 97L
1,448 Elo+
Party 2
Sol
Sol
xdaddythanatosx
Sol
Level 85
God Stats
5W - 6L
1,449 SR
Queue Stats
51W - 72L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
5 / 1 / 10
9,648
742
10,001
6,364
2,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
Jithyland
Ne Zha
14
6 / 0 / 10
9,789
753
8,147
8,803
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
14
6 / 0 / 10
9,875
760
13,307
10,663
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mixn
Cu Chulainn
10
0 / 6 / 1
7,266
559
6,959
13,687
9,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
iximpulsive
Gilgamesh
11
1 / 7 / 0
7,894
607
3,852
12,457
8,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 4 / 1
7,385
568
5,432
9,348
2,788
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
17
Kills
1
1
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
10
10
W
Ne Zha
Jithyland
Ne Zha
6
0
10
11
L
Cu Chulainn
Mixn
Cu Chulainn
0
6
1
0.08
L
Gilgamesh
iximpulsive
Gilgamesh
1
7
0
0.14
L
0
4
1
0.13
W
Gilgamesh
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,455
Damage
16,243
25,830
Taken
35,492
13,860
Mitigated
20,416
8,853
Healing
3,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,001
793
0
1,315
6,364
2,079
652
1,845
4,345
38,758
0
W
Ne Zha
Jithyland
Ne Zha
8,147
2,911
0
2,642
8,803
3,852
0
3,226
5,403
0
30,632
L
Cu Chulainn
Mixn
Cu Chulainn
6,959
1,253
0
1,878
13,687
9,402
0
4,282
8,896
2,902
16,505
L
Gilgamesh
iximpulsive
Gilgamesh
3,852
368
0
966
12,457
8,226
0
3,940
8,252
0
19,196
L
5,432
1,025
0
611
9,348
2,788
0
2,098
7,062
18,120
0
W
Gilgamesh
13,307
3,600
0
4,896
10,663
7,929
1,213
2,677
7,591
0
33,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
22,545
152
Minions Killed
101
8
Camps Cleared
3
755,918
Distance Traveled
682,276
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,648
742
76
6
1
235,573
4
W
Ne Zha
9,789
753
34
3
1
270,679
0
L
Cu Chulainn
7,266
559
35
3
0
232,298
5
L
Gilgamesh
7,894
607
28
2
1
226,023
4
L
Sol
7,385
568
38
3
2
223,955
5
W
Gilgamesh
9,875
760
42
3
6
249,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role