Player Matchup

Neith
Neith
DaSlumpkvng
Neith
Level 8
God Stats
1W - 2L
1,316 SR
Queue Stats
2W - 4L
1,674 Elo+
Party 1
King Arthur
King Arthur
Lil_Rief
King Arthur
Level 106
God Stats
0W - 2L
1,468 SR
Queue Stats
23W - 21L
1,586 Elo+
Party 1
Artio
Artio
Natoyas
Artio
Level 29
God Stats
0W - 1L
1,316 SR
Queue Stats
11W - 8L
1,459 Elo+
Party 1
Team Averages
Level 48
1,367 SR
1,573 Elo+

VS

Team Averages
Level 53
1,621 SR
1,388 Elo+
Sol
Sol
Gold Titanz
Sol
Level 107
God Stats
7W - 1L
1,732 SR
Queue Stats
66W - 80L
1,360 Elo+
Party 2
Ymir
Ymir
InnocentMilk284
Ymir
Level 23
God Stats
35W - 32L
1,504 SR
Queue Stats
63W - 65L
1,363 Elo+
Party 2
Neith
Neith
Ya Boy Grim lol
Neith
Level 29
God Stats
35W - 19L
1,626 SR
Queue Stats
42W - 30L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
7,099
546
6,724
10,298
3,923
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Lil_Rief
King Arthur
10
1 / 2 / 0
7,154
550
5,555
12,173
11,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
Natoyas
Artio
10
0 / 0 / 1
7,841
603
2,255
12,933
13,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
9,076
698
11,473
6,080
2,161
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 6
9,392
722
4,741
9,375
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 0 / 4
9,226
710
9,418
3,701
1,315
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
3
0
6
6
W
2
1
6
5
L
King Arthur
Lil_Rief
King Arthur
1
2
0
0.5
L
Artio
Natoyas
Artio
0
0
1
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,534
Damage
25,632
35,404
Taken
19,156
29,379
Mitigated
12,582
5,188
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,724
3,840
0
802
10,298
3,923
176
6,041
4,257
0
23,482
W
11,473
3,874
0
2,089
6,080
2,161
948
845
5,235
46,656
0
W
4,741
465
0
1,598
9,375
9,106
231
1,754
7,621
16,363
0
L
King Arthur
Lil_Rief
King Arthur
5,555
579
0
1,891
12,173
11,501
46
5,079
7,094
0
18,852
L
Artio
Natoyas
Artio
2,255
367
831
1,664
12,933
13,955
12
5,969
6,964
14,369
0
W
9,418
3,733
0
940
3,701
1,315
1,537
334
3,367
0
24,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,094
Gold Earned
27,694
94
Minions Killed
134
2
Camps Cleared
8
678,193
Distance Traveled
651,913
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,099
546
43
3
0
180,918
0
W
Sol
9,076
698
64
5
6
246,467
3
W
Ymir
9,392
722
32
2
1
218,333
4
L
King Arthur
7,154
550
32
2
1
242,274
2
L
Artio
7,841
603
19
1
1
255,001
0
W
Neith
9,226
710
38
3
1
187,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role