Player Matchup

Set
Set
Backbiter835
Set
Level 12
God Stats
10W - 7L
1,500 SR
Queue Stats
22W - 18L
1,549 Elo+
Solo
Izanami
Izanami
ChapoDeGuezmen
Izanami
Level 15
God Stats
1W - 0L
1,733 SR
Queue Stats
5W - 3L
1,554 Elo+
Party 2
Sun Wukong
Sun Wukong
Homunii
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 2
Ymir
Ymir
Khaothurz
Ymir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,520 Elo+
Party 2
Sol
Sol
TICTaCSMAK
Sol
Level 101
God Stats
3W - 0L
1,847 SR
Queue Stats
7W - 6L
1,518 Elo+
Party 2
Team Averages
Level 31
1,616 SR
1,552 Elo+

VS

Team Averages
Level 25
1,531 SR
1,403 Elo+
Geb
Geb
BossHossYeehaw
Geb
Level 17
God Stats
7W - 5L
1,584 SR
Queue Stats
30W - 30L
1,477 Elo+
Party 3
Kukulkan
Kukulkan
GoingHamGraham
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,304 Elo+
Party 1
Tsukuyomi
Tsukuyomi
H4V0K864
Tsukuyomi
Level 27
God Stats
7W - 12L
1,357 SR
Queue Stats
29W - 38L
1,387 Elo+
Party 1
Chaac
Chaac
Poniboyfyi
Chaac
Level 33
God Stats
0W - 2L
1,494 SR
Queue Stats
18W - 27L
1,366 Elo+
Party 1
Neith
Neith
ptonie
Neith
Level 18
God Stats
8W - 5L
1,721 SR
Queue Stats
31W - 31L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
7,861
524
5,885
9,583
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 6 / 7
8,178
545
9,223
8,651
2,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Homunii
Sun Wukong
13
2 / 1 / 4
7,620
508
6,235
10,072
5,464
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
4 / 3 / 5
7,669
511
5,518
12,992
9,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
12 / 4 / 3
9,170
611
10,679
10,681
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 8
7,879
525
4,937
14,029
11,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
13
6 / 7 / 1
8,292
553
8,535
8,823
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
H4V0K864
Tsukuyomi
12
2 / 5 / 1
7,102
473
4,724
9,020
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
12
0 / 2 / 0
6,711
447
3,665
8,590
7,438
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
ptonie
Neith
14
7 / 5 / 3
8,366
558
11,047
9,177
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
25
Kills
16
16
Deaths
25
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
1
6
8
0.83
W
5
6
7
1.42
L
Kukulkan
6
7
1
0.93
L
Tsukuyomi
H4V0K864
Tsukuyomi
2
5
1
0.5
W
Sun Wukong
Homunii
Sun Wukong
2
1
4
4
W
Ymir
4
3
5
2.17
L
Chaac
0
2
0
0
W
12
4
3
3.38
L
Neith
ptonie
Neith
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,540
Damage
32,908
51,979
Taken
49,639
25,112
Mitigated
29,275
16,002
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,885
2,738
0
3,224
9,583
3,410
0
498
9,045
0
48,076
L
4,937
684
0
860
14,029
11,510
203
4,994
9,035
17,361
0
W
9,223
7,174
0
1,323
8,651
2,480
2,198
3,127
5,386
0
40,824
L
Kukulkan
8,535
1,242
0
601
8,823
3,353
614
3,921
4,902
31,346
0
L
Tsukuyomi
H4V0K864
Tsukuyomi
4,724
716
0
2,609
9,020
3,109
213
2,238
6,782
0
39,077
W
Sun Wukong
Homunii
Sun Wukong
6,235
995
0
3,243
10,072
5,464
0
1,556
8,400
0
35,078
W
Ymir
5,518
1,247
0
2,964
12,992
9,665
0
4,759
8,155
20,682
0
L
Chaac
3,665
452
0
2,163
8,590
7,438
168
963
7,627
0
35,407
W
10,679
5,561
0
5,248
10,681
4,093
2,720
3,142
7,401
48,189
6,604
L
Neith
ptonie
Neith
11,047
5,116
381
2,775
9,177
3,865
770
2,808
6,369
0
49,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,498
Gold Earned
38,350
379
Minions Killed
339
0
Camps Cleared
0
1,361,238
Distance Traveled
1,333,679
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,861
524
95
6
0
301,247
0
L
Geb
7,879
525
27
2
0
269,646
1
W
Izanami
8,178
545
90
6
0
213,910
1
L
Kukulkan
8,292
553
62
4
0
243,245
0
L
Tsukuyomi
7,102
473
80
5
0
282,120
0
W
Sun Wukong
7,620
508
73
5
0
308,669
0
W
Ymir
7,669
511
28
2
0
288,817
1
L
Chaac
6,711
447
80
5
0
294,591
4
W
Sol
9,170
611
93
6
0
248,595
0
L
Neith
8,366
558
90
6
0
244,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role