Player Matchup

Sol
Sol
Gold II
NoobCab
Sol
Gold II
Level 33
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 10L
1,758 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 33
1,500 SR
1,758 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 77
1,596 SR
1,605 MMR
Achilles
Achilles
Gold V
Chibí
Achilles
Gold V
Level 77
God Stats
2W - 1L
1,596 SR
Queue Stats
7W - 10L
1,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 1 / 0
9,375
852
9,631
8,876
3,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AnubisUllrAnhurHeimdallrSkadi

VS

Bans
Hou YiKaliBellonaOlorunAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chibí
Achilles
13
0 / 4 / 0
7,916
720
5,395
13,691
13,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chibí
Achilles
0
4
0
0
W
Sol
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,631
Damage
5,395
8,876
Taken
13,691
3,447
Mitigated
13,682
4,623
Healing
2,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chibí
Achilles
5,395
1,276
0
2,268
13,691
13,682
566
8,365
5,149
0
40,460
W
Sol
9,631
4,318
0
4,623
8,876
3,447
2,733
72
8,804
51,568
4,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,375
Gold Earned
7,916
96
Minions Killed
84
4
Camps Cleared
5
157,354
Distance Traveled
214,850
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,916
720
84
8
5
214,850
5
W
Sol
9,375
852
96
9
4
157,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role