Player Matchup

Kuzenbo
Kuzenbo
NoGood-tailcoat
Kuzenbo
Level 83
God Stats
34W - 33L
1,477 SR
Queue Stats
152W - 193L
1,344 Elo+
Party 2
Hades
Hades
SilverElephant42
Hades
Level 125
God Stats
34W - 17L
1,537 SR
Queue Stats
145W - 193L
1,353 Elo+
Solo
Bastet
Bastet
paelly
Bastet
Level 60
God Stats
18W - 19L
1,431 SR
Queue Stats
148W - 188L
1,297 Elo+
Party 2
Team Averages
Level 89
1,481 SR
1,332 Elo+

VS

Team Averages
Level 94
1,433 SR
1,292 Elo+
Nu Wa
Nu Wa
Daneel0
Nu Wa
Level 147
God Stats
62W - 81L
1,459 SR
Queue Stats
362W - 493L
1,330 Elo+
Solo
Fenrir
Fenrir
FondueMe
Fenrir
Level 58
God Stats
2W - 5L
1,376 SR
Queue Stats
173W - 283L
1,266 Elo+
Party 1
Bastet
Bastet
MrStraightville
Bastet
Level 77
God Stats
21W - 19L
1,465 SR
Queue Stats
237W - 342L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 12
11,606
725
10,380
19,708
23,388
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 3 / 6
12,269
767
16,392
17,739
6,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
paelly
Bastet
14
3 / 7 / 7
10,646
665
8,094
15,288
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Daneel0
Nu Wa
14
2 / 5 / 7
10,270
642
18,172
10,378
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
FondueMe
Fenrir
11
5 / 6 / 8
10,281
643
9,678
18,278
9,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
6 / 5 / 5
10,236
640
14,420
15,338
6,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
16
Kills
13
13
Deaths
16
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Daneel0
Nu Wa
2
5
7
1.1
L
Fenrir
FondueMe
Fenrir
5
6
8
1.5
L
6
5
5
1.7
W
3
3
12
3
W
10
3
6
4.33
W
Bastet
paelly
Bastet
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,866
Damage
42,270
52,735
Taken
43,994
34,614
Mitigated
19,496
22,968
Healing
3,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Daneel0
Nu Wa
18,172
6,456
234
1,036
10,378
3,049
885
7,132
3,246
52,817
0
L
Fenrir
FondueMe
Fenrir
9,678
1,475
74
919
18,278
9,500
0
11,173
7,105
0
29,635
L
14,420
5,013
0
1,140
15,338
6,947
527
9,450
5,888
0
26,645
W
10,380
3,233
1,471
5,268
19,708
23,388
324
9,144
10,564
41,561
0
W
16,392
952
2,021
10,389
17,739
6,314
857
6,092
11,647
66,457
0
W
Bastet
paelly
Bastet
8,094
2,481
758
3,061
15,288
4,912
1,417
4,012
11,276
0
33,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,521
Gold Earned
30,787
219
Minions Killed
134
11
Camps Cleared
3
908,526
Distance Traveled
806,877
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,270
642
93
6
0
245,961
1
L
Fenrir
10,281
643
16
1
1
266,299
1
L
Bastet
10,236
640
25
2
2
294,617
0
W
Kuzenbo
11,606
725
45
3
3
310,490
3
W
Hades
12,269
767
124
8
2
297,782
1
W
Bastet
10,646
665
50
3
6
300,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role