Player Matchup

Fenrir
Fenrir
DrPp4256
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,614 Elo+
Party 1
Merlin
Merlin
GunshyShadow
Merlin
Level 6
God Stats
3W - 2L
1,754 SR
Queue Stats
5W - 3L
1,614 Elo+
Party 1
Geb
Geb
Nost4lg1c
Geb
Level 28
God Stats
32W - 21L
1,590 SR
Queue Stats
157W - 152L
1,512 Elo+
Solo
Ullr
Ullr
criemer11
Ullr
Level 29
God Stats
5W - 4L
1,661 SR
Queue Stats
21W - 14L
1,643 Elo+
Solo
Ares
Ares
fares0408
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,601 SR
1,577 Elo+

VS

Team Averages
Level 19
1,543 SR
1,528 Elo+
Ymir
Ymir
EleMental1379
Ymir
Level 26
God Stats
3W - 3L
1,480 SR
Queue Stats
26W - 17L
1,523 Elo+
Solo
Hades
Hades
FafnirDra9onD0n9
Hades
Level 21
God Stats
3W - 0L
1,750 SR
Queue Stats
25W - 16L
1,582 Elo+
Party 2
Neith
Neith
KaviarVersace
Neith
Level 7
God Stats
35W - 29L
1,598 SR
Queue Stats
89W - 86L
1,451 Elo+
Solo
Izanami
Izanami
Mis5Artemis
Izanami
Level 29
God Stats
2W - 1L
1,571 SR
Queue Stats
49W - 43L
1,503 Elo+
Party 2
Tiamat
Tiamat
RAWcyan
Tiamat
Level 10
God Stats
2W - 3L
1,313 SR
Queue Stats
31W - 27L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrPp4256
Fenrir
12
0 / 4 / 2
6,449
921
7,289
9,414
6,711
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
12
2 / 1 / 0
7,272
1,039
8,759
5,184
1,886
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 2
6,719
960
4,254
6,583
5,356
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
11
0 / 2 / 1
6,080
869
2,470
3,233
1,037
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ares
11
0 / 2 / 1
6,203
886
1,530
3,239
1,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

287

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
7,572
1,082
2,431
7,781
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 2 / 6
7,224
1,032
2,939
5,177
3,216
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 0 / 5
7,373
1,053
4,525
2,864
1,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Mis5Artemis
Izanami
13
3 / 0 / 6
7,809
1,116
7,453
5,532
2,131
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
RAWcyan
Tiamat
13
1 / 0 / 7
7,147
1,021
5,597
5,897
3,317
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
2
Kills
10
10
Deaths
2
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DrPp4256
Fenrir
0
4
2
0.25
W
0
0
7
3.5
W
2
2
6
2.5
L
Merlin
2
1
0
2
W
4
0
5
6.5
W
Izanami
Mis5Artemis
Izanami
3
0
6
6
L
0
1
2
1
W
Tiamat
RAWcyan
Tiamat
1
0
7
4.5
L
Ullr
0
2
1
0.25
L
Ares
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,302
Damage
22,945
27,653
Taken
27,251
16,888
Mitigated
16,124
2,964
Healing
4,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DrPp4256
Fenrir
7,289
1,975
0
602
9,414
6,711
0
3,121
6,293
0
11,758
W
2,431
1,042
0
966
7,781
6,311
0
4,532
3,249
16,264
0
W
2,939
359
170
1,165
5,177
3,216
0
3,000
2,177
11,447
0
L
Merlin
8,759
579
0
1,074
5,184
1,886
0
2,542
2,642
34,766
0
W
4,525
1,923
0
241
2,864
1,149
0
2,174
690
0
9,444
W
Izanami
Mis5Artemis
Izanami
7,453
6,526
0
375
5,532
2,131
0
1,970
3,562
0
21,305
L
4,254
224
0
1,053
6,583
5,356
0
3,331
3,252
18,880
0
W
Tiamat
RAWcyan
Tiamat
5,597
1,004
0
1,330
5,897
3,317
0
2,867
3,030
23,639
0
L
Ullr
2,470
1,417
0
0
3,233
1,037
0
768
2,465
0
6,708
L
Ares
1,530
125
0
235
3,239
1,898
0
1,205
2,034
3,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,723
Gold Earned
37,125
121
Minions Killed
146
4
Camps Cleared
8
488,877
Distance Traveled
660,639
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,449
921
14
2
3
130,630
1
W
Ymir
7,572
1,082
30
4
1
141,203
2
W
Hades
7,224
1,032
15
2
2
113,781
1
L
Merlin
7,272
1,039
71
10
0
113,460
0
W
Neith
7,373
1,053
4
1
0
132,888
0
W
Izanami
7,809
1,116
39
6
4
133,125
1
L
Geb
6,719
960
24
3
0
134,922
0
W
Tiamat
7,147
1,021
58
8
1
139,642
0
L
Ullr
6,080
869
11
2
1
58,323
0
L
Ares
6,203
886
1
0
0
51,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role