Player Matchup

Yemoja
Yemoja
AmericanPolack
Yemoja
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 69L
1,307 Elo+
Party 2
Discordia
Discordia
ArgoCrusader
Discordia
Level 16
God Stats
2W - 6L
1,400 SR
Queue Stats
19W - 38L
1,165 Elo+
Party 2
Set
Set
Dragonlox
Set
Level 18
God Stats
3W - 4L
1,361 SR
Queue Stats
33W - 50L
1,266 Elo+
Party 2
Danzaburou
Danzaburou
Robertelee1861
Danzaburou
Level 8
God Stats
8W - 20L
1,119 SR
Queue Stats
24W - 40L
1,423 Elo+
Party 2
Tiamat
Tiamat
frordo
Tiamat
Level 22
God Stats
7W - 11L
1,362 SR
Queue Stats
77W - 90L
1,353 Elo+
Party 2
Team Averages
Level 17
1,348 SR
1,303 Elo+

VS

Team Averages
Level 8
1,574 SR
1,640 Elo+
Izanami
Izanami
IzanamiMami
Izanami
Level 8
God Stats
15W - 2L
1,905 SR
Queue Stats
18W - 2L
1,914 Elo+
Party 1
Cthulhu
Cthulhu
Snird1337
Cthulhu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
lYaibal
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,624 Elo+
Party 1
Charybdis
Charybdis
xOysteinx
Charybdis
Level 29
God Stats
4W - 4L
1,286 SR
Queue Stats
118W - 110L
1,538 Elo+
Solo
Olorun
Olorun
yoboichest
Olorun
Level 2
God Stats
5W - 2L
1,679 SR
Queue Stats
27W - 12L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
5,323
444
4,825
11,905
7,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
ArgoCrusader
Discordia
9
0 / 4 / 0
5,337
445
1,576
5,463
1,240
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 5 / 0
5,562
464
2,641
8,530
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Robertelee1861
Danzaburou
8
2 / 5 / 0
5,547
462
6,405
6,838
1,673
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
frordo
Tiamat
8
0 / 5 / 1
4,986
416
3,009
8,780
6,857
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IzanamiMami
Izanami
14
6 / 1 / 4
8,316
693
8,663
8,046
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Snird1337
Cthulhu
11
4 / 2 / 3
6,475
540
4,261
8,226
4,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
lYaibal
Neith
15
11 / 0 / 2
8,792
733
8,591
5,084
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
xOysteinx
Charybdis
12
1 / 0 / 5
7,502
625
3,969
4,733
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
yoboichest
Olorun
12
3 / 0 / 8
7,118
593
5,035
6,257
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
25
25
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Discordia
ArgoCrusader
Discordia
0
4
0
0
L
1
5
0
0.2
W
Izanami
IzanamiMami
Izanami
6
1
4
8
L
Danzaburou
Robertelee1861
Danzaburou
2
5
0
0.4
W
Cthulhu
Snird1337
Cthulhu
4
2
3
2.75
L
Tiamat
frordo
Tiamat
0
5
1
0.1
W
Neith
lYaibal
Neith
11
0
2
12
W
Charybdis
xOysteinx
Charybdis
1
0
5
3.5
W
Olorun
yoboichest
Olorun
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,456
Damage
30,519
41,516
Taken
32,346
20,063
Mitigated
12,566
6,498
Healing
14,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,825
820
94
868
11,905
7,664
216
4,158
7,580
11,065
0
L
Discordia
ArgoCrusader
Discordia
1,576
135
0
713
5,463
1,240
0
0
5,463
24,573
0
L
2,641
927
0
1,473
8,530
2,629
155
1,331
7,120
0
20,270
W
Izanami
IzanamiMami
Izanami
8,663
5,650
0
2,907
8,046
2,683
4,267
3,119
4,927
0
57,025
L
Danzaburou
Robertelee1861
Danzaburou
6,405
2,499
0
1,096
6,838
1,673
634
2,721
3,911
0
27,105
W
Cthulhu
Snird1337
Cthulhu
4,261
448
0
2,121
8,226
4,122
210
1,023
7,203
16,092
0
L
Tiamat
frordo
Tiamat
3,009
684
0
2,254
8,780
6,857
0
592
8,146
21,114
0
W
Neith
lYaibal
Neith
8,591
4,535
0
2,795
5,084
2,112
0
1,396
3,688
0
58,051
W
Charybdis
xOysteinx
Charybdis
3,969
2,213
0
2,665
4,733
1,575
686
1,830
2,903
0
43,023
W
Olorun
yoboichest
Olorun
5,035
2,459
0
3,760
6,257
2,074
1,189
2,107
4,150
34,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,755
Gold Earned
38,203
188
Minions Killed
399
0
Camps Cleared
0
1,066,574
Distance Traveled
1,162,437
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,323
444
12
1
0
217,993
0
L
Discordia
5,337
445
54
5
0
215,095
0
L
Set
5,562
464
50
4
0
233,466
0
W
Izanami
8,316
693
125
10
0
221,558
8
L
Danzaburou
5,547
462
45
4
0
200,867
1
W
Cthulhu
6,475
540
19
2
0
241,162
2
L
Tiamat
4,986
416
27
2
0
199,153
0
W
Neith
8,792
733
93
8
0
250,047
0
W
Charybdis
7,502
625
93
8
0
229,566
5
W
Olorun
7,118
593
69
6
0
220,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role