Player Matchup

Thoth
Thoth
HoggStyle7
Thoth
Level 100
God Stats
1W - 1L
1,321 SR
Queue Stats
26W - 18L
1,561 Elo+
Party 3
Rama
Rama
Polaris Sol
Rama
Level 160
God Stats
4W - 2L
1,892 SR
Queue Stats
167W - 157L
1,545 Elo+
Party 1
Tiamat
Tiamat
TCrawford71
Tiamat
Level 129
God Stats
1W - 1L
1,417 SR
Queue Stats
67W - 39L
1,635 Elo+
Party 3
Eset
Eset
ThePrinceGogeta
Eset
Level 123
God Stats
1W - 0L
1,523 SR
Queue Stats
33W - 16L
1,650 Elo+
Party 3
Janus
Janus
xBimosex
Janus
Level 144
God Stats
2W - 4L
1,221 SR
Queue Stats
230W - 240L
1,485 Elo+
Party 1
Team Averages
Level 131
1,475 SR
1,575 Elo+

VS

Team Averages
Level 127
1,653 SR
1,569 Elo+
Morgan Le Fay
Morgan Le Fay
Flow Bor
Morgan Le Fay
Level 142
God Stats
4W - 5L
1,656 SR
Queue Stats
683W - 622L
1,577 Elo+
Party 4
Charybdis
Charybdis
GandalfOfVarda
Charybdis
Level 122
God Stats
0W - 2L
1,321 SR
Queue Stats
106W - 91L
1,588 Elo+
Party 2
Cernunnos
Cernunnos
Im Not Vaxd
Cernunnos
Level 97
God Stats
21W - 12L
1,716 SR
Queue Stats
407W - 368L
1,542 Elo+
Party 4
Kukulkan
Kukulkan
Stunna Thias
Kukulkan
Level 152
God Stats
1W - 1L
1,895 SR
Queue Stats
251W - 271L
1,518 Elo+
Solo
King Arthur
King Arthur
ltldrumm3rboy
King Arthur
Level 122
God Stats
0W - 1L
1,676 SR
Queue Stats
66W - 57L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
4 / 2 / 6
8,525
775
5,015
5,957
2,272
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 1 / 9
9,182
835
6,400
6,883
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
17
4 / 0 / 14
9,047
822
11,717
10,661
7,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 3 / 10
8,349
759
7,793
8,407
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
xBimosex
Janus
15
6 / 3 / 7
9,469
861
8,382
7,226
2,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Flow Bor
Morgan Le Fay
15
2 / 4 / 4
7,666
697
10,277
9,090
3,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
GandalfOfVarda
Charybdis
12
0 / 7 / 5
6,884
626
4,825
9,594
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Im Not Vaxd
Cernunnos
13
1 / 2 / 2
6,956
632
3,720
4,786
1,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Stunna Thias
Kukulkan
15
4 / 5 / 4
8,603
782
8,647
7,885
2,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
ltldrumm3rboy
King Arthur
15
2 / 4 / 4
7,813
710
3,470
10,640
11,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
22
Kills
9
9
Deaths
22
46
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Flow Bor
Morgan Le Fay
2
4
4
1
L
Charybdis
GandalfOfVarda
Charybdis
0
7
5
0.36
W
Thoth
4
2
6
3.5
L
Cernunnos
Im Not Vaxd
Cernunnos
1
2
2
1
W
6
1
9
10.5
L
Kukulkan
Stunna Thias
Kukulkan
4
5
4
1.2
W
Tiamat
4
0
14
11
W
2
3
10
2.33
L
King Arthur
ltldrumm3rboy
King Arthur
2
4
4
1
W
Janus
xBimosex
Janus
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,307
Damage
30,939
39,134
Taken
41,995
18,524
Mitigated
23,227
19,225
Healing
9,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Flow Bor
Morgan Le Fay
10,277
348
281
2,179
9,090
3,630
0
7,181
1,759
23,107
0
L
Charybdis
GandalfOfVarda
Charybdis
4,825
2,013
435
480
9,594
3,739
0
6,991
2,459
0
13,976
W
Thoth
5,015
29
1,046
858
5,957
2,272
70
3,663
2,174
11,272
0
L
Cernunnos
Im Not Vaxd
Cernunnos
3,720
646
99
502
4,786
1,780
0
4,403
263
0
9,910
W
6,400
4,538
1,433
1,141
6,883
2,652
1,365
3,216
3,530
0
12,645
L
Kukulkan
Stunna Thias
Kukulkan
8,647
222
1,081
1,207
7,885
2,882
0
6,981
780
21,794
0
W
Tiamat
11,717
509
3,512
5,636
10,661
7,742
86
3,435
7,137
25,006
0
W
7,793
179
1,718
1,547
8,407
3,056
92
3,141
5,197
18,806
0
L
King Arthur
ltldrumm3rboy
King Arthur
3,470
375
1,734
1,253
10,640
11,196
0
6,587
3,827
0
7,823
W
Janus
xBimosex
Janus
8,382
0
1,396
938
7,226
2,802
100
4,990
2,172
22,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,572
Gold Earned
37,922
123
Minions Killed
121
0
Camps Cleared
0
1,071,485
Distance Traveled
906,264
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,666
697
29
3
0
201,060
1
L
Charybdis
6,884
626
20
2
0
182,146
0
W
Thoth
8,525
775
14
1
0
188,692
0
L
Cernunnos
6,956
632
16
1
0
118,157
2
W
Rama
9,182
835
23
2
0
226,256
4
L
Kukulkan
8,603
782
45
4
0
187,424
0
W
Tiamat
9,047
822
26
2
0
238,503
4
W
Eset
8,349
759
25
2
0
204,025
0
L
King Arthur
7,813
710
11
1
0
217,477
1
W
Janus
9,469
861
35
3
0
214,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role