Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MyStepsisIsStuck
Artio
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 28L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Skylightor
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Discordia
Discordia
Tourettetiger12
Discordia
Level 30
God Stats
3W - 1L
1,770 SR
Queue Stats
78W - 72L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
aboulawze
Gilgamesh
Level 27
God Stats
14W - 6L
1,647 SR
Queue Stats
187W - 176L
1,480 Elo+
Solo
Team Averages
Level 18
1,583 SR
1,508 Elo+

VS

Team Averages
Level 24
1,410 SR
1,469 Elo+
Apollo
Apollo
BertoRvll247
Apollo
Level 28
God Stats
1W - 4L
1,149 SR
Queue Stats
50W - 79L
1,256 Elo+
Solo
Ra
Ra
Bragoxxx
Ra
Level 16
God Stats
2W - 3L
1,710 SR
Queue Stats
23W - 26L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
GueFantHDITA
Cthulhu
Level 4
God Stats
3W - 5L
1,724 SR
Queue Stats
23W - 29L
1,703 Elo+
Party 1
Thanatos
Thanatos
Rango13601
Thanatos
Level 43
God Stats
2W - 4L
1,199 SR
Queue Stats
68W - 88L
1,442 Elo+
Party 1
Cerberus
Cerberus
TheFuSiOnMaN
Cerberus
Level 28
God Stats
1W - 3L
1,267 SR
Queue Stats
20W - 26L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
5 / 1 / 8
6,238
624
5,184
7,372
3,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
9 / 0 / 1
7,175
718
7,074
7,871
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Skylightor
Danzaburou
8
1 / 4 / 5
5,095
510
2,664
5,875
1,637
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Tourettetiger12
Discordia
11
2 / 2 / 5
6,091
609
4,378
4,556
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
aboulawze
Gilgamesh
11
10 / 2 / 3
6,854
685
6,162
4,910
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
1 / 6 / 0
4,742
474
1,935
5,599
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 5 / 1
5,954
595
4,411
5,691
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
GueFantHDITA
Cthulhu
9
3 / 3 / 1
5,341
534
4,030
7,227
4,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Rango13601
Thanatos
6
1 / 8 / 0
4,515
452
2,111
8,429
2,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
TheFuSiOnMaN
Cerberus
7
1 / 5 / 2
5,317
532
3,004
8,780
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
27
Kills
9
9
Deaths
27
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
8
9
L
Apollo
1
6
0
0.17
L
3
5
1
0.7
L
Cthulhu
GueFantHDITA
Cthulhu
3
3
1
1.17
W
9
0
1
9.5
L
Thanatos
Rango13601
Thanatos
1
8
0
0.13
W
Danzaburou
Skylightor
Danzaburou
1
4
5
0.88
L
Cerberus
TheFuSiOnMaN
Cerberus
1
5
2
0.4
W
Discordia
Tourettetiger12
Discordia
2
2
5
2.25
W
Gilgamesh
aboulawze
Gilgamesh
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,462
Damage
15,491
30,584
Taken
35,726
12,955
Mitigated
14,064
12,064
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,184
584
718
3,880
7,372
3,122
0
1,840
5,242
24,608
0
L
Apollo
1,935
1,021
0
424
5,599
1,392
0
2,667
2,859
0
15,297
L
4,411
513
23
1,215
5,691
1,560
0
3,282
2,342
24,986
0
L
Cthulhu
GueFantHDITA
Cthulhu
4,030
568
0
1,709
7,227
4,337
523
2,518
4,448
21,669
0
W
7,074
1,212
260
3,449
7,871
4,936
0
3,513
4,257
36,675
0
L
Thanatos
Rango13601
Thanatos
2,111
529
0
3,217
8,429
2,078
0
3,626
4,673
0
14,901
W
Danzaburou
Skylightor
Danzaburou
2,664
1,381
0
877
5,875
1,637
592
1,719
3,901
0
23,127
L
Cerberus
TheFuSiOnMaN
Cerberus
3,004
606
0
1,508
8,780
4,697
213
3,972
4,768
9,651
0
W
Discordia
Tourettetiger12
Discordia
4,378
394
0
1,551
4,556
1,312
94
2,026
2,404
29,291
0
W
Gilgamesh
aboulawze
Gilgamesh
6,162
1,796
0
1,329
4,910
1,948
0
1,483
3,335
0
29,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
25,869
277
Minions Killed
186
0
Camps Cleared
0
982,898
Distance Traveled
868,588
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,238
624
47
5
0
194,762
2
L
Apollo
4,742
474
38
4
0
163,664
0
L
Ra
5,954
595
53
5
0
176,225
0
L
Cthulhu
5,341
534
38
4
0
174,021
0
W
Artio
7,175
718
68
7
0
200,756
1
L
Thanatos
4,515
452
41
4
0
192,241
0
W
Danzaburou
5,095
510
38
4
0
182,076
2
L
Cerberus
5,317
532
16
2
0
162,437
0
W
Discordia
6,091
609
63
6
0
183,798
0
W
Gilgamesh
6,854
685
61
6
0
221,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role