Player Matchup

Ra
Ra
BalamYaax
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,507 Elo+
Party 1
Ares
Ares
LatamPing
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
Shon1to
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,473 Elo+
Party 1
Skadi
Skadi
Tailerf
Skadi
Level 18
God Stats
6W - 4L
1,511 SR
Queue Stats
31W - 25L
1,472 Elo+
Solo
Bellona
Bellona
niachikita
Bellona
Level 4
God Stats
1W - 1L
1,697 SR
Queue Stats
2W - 3L
1,758 Elo+
Party 1
Team Averages
Level 13
1,542 SR
1,548 Elo+

VS

Team Averages
Level 33
1,710 SR
1,539 Elo+
Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ChapoDeGuezmen
Chiron
Level 15
God Stats
2W - 0L
1,788 SR
Queue Stats
5W - 3L
1,543 Elo+
Party 2
Bellona
Bellona
Homunii
Bellona
Level 8
God Stats
2W - 0L
1,813 SR
Queue Stats
4W - 2L
1,640 Elo+
Party 2
Kuzenbo
Kuzenbo
Khaothurz
Kuzenbo
Level 21
God Stats
5W - 4L
1,645 SR
Queue Stats
9W - 7L
1,509 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TICTaCSMAK
Morgan Le Fay
Level 101
God Stats
1W - 0L
1,802 SR
Queue Stats
7W - 6L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 9 / 0
5,164
516
3,092
7,951
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
7
1 / 4 / 3
5,060
506
2,004
9,103
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Shon1to
Cthulhu
10
1 / 3 / 3
5,939
594
3,255
7,627
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Tailerf
Skadi
10
1 / 4 / 0
5,752
575
3,689
6,413
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
niachikita
Bellona
6
0 / 7 / 0
4,114
411
691
7,433
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 2
6,648
665
4,966
5,453
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 2 / 4
5,660
566
6,173
5,294
1,195
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Homunii
Bellona
12
5 / 0 / 2
6,969
697
6,083
3,995
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
Khaothurz
Kuzenbo
10
4 / 1 / 7
6,364
636
4,979
7,237
5,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
TICTaCSMAK
Morgan Le Fay
10
8 / 3 / 2
6,469
647
7,303
6,089
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
27
27
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
2
7
L
2
9
0
0.22
W
4
2
4
3
W
Bellona
Homunii
Bellona
5
0
2
6
W
Kuzenbo
Khaothurz
Kuzenbo
4
1
7
7.5
L
Ares
1
4
3
0.63
L
Cthulhu
Shon1to
Cthulhu
1
3
3
0.83
W
Morgan Le Fay
TICTaCSMAK
Morgan Le Fay
8
3
2
3
L
Skadi
Tailerf
Skadi
1
4
0
0.25
L
Bellona
niachikita
Bellona
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,731
Damage
29,504
38,527
Taken
28,068
16,151
Mitigated
14,300
6,174
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,966
1,507
0
2,538
5,453
1,971
0
1,573
3,880
0
31,791
L
3,092
507
155
891
7,951
2,393
26
3,887
3,726
20,176
0
W
6,173
3,133
339
2,053
5,294
1,195
272
1,169
4,125
0
24,787
W
Bellona
Homunii
Bellona
6,083
1,400
0
1,805
3,995
3,724
608
256
3,739
5,741
30,618
W
Kuzenbo
Khaothurz
Kuzenbo
4,979
2,515
0
2,581
7,237
5,349
204
2,687
4,550
12,947
0
L
Ares
2,004
342
0
1,318
9,103
4,276
0
3,662
5,345
7,461
0
L
Cthulhu
Shon1to
Cthulhu
3,255
331
0
2,424
7,627
2,862
0
2,601
4,894
29,962
0
W
Morgan Le Fay
TICTaCSMAK
Morgan Le Fay
7,303
2,123
0
1,039
6,089
2,061
0
2,666
3,423
26,300
0
L
Skadi
Tailerf
Skadi
3,689
1,883
172
1,214
6,413
1,530
0
1,180
5,233
0
33,433
L
Bellona
niachikita
Bellona
691
196
0
0
7,433
5,090
0
1,132
6,263
0
5,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,029
Gold Earned
32,110
213
Minions Killed
264
0
Camps Cleared
0
918,974
Distance Traveled
1,048,456
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,648
665
58
6
0
222,783
3
L
Ra
5,164
516
38
4
0
182,363
2
W
Chiron
5,660
566
47
5
0
183,941
0
W
Bellona
6,969
697
92
9
0
237,330
0
W
Kuzenbo
6,364
636
12
1
0
219,248
1
L
Ares
5,060
506
6
1
0
203,689
2
L
Cthulhu
5,939
594
77
8
0
196,697
3
W
Morgan Le Fay
6,469
647
55
6
0
185,154
1
L
Skadi
5,752
575
84
8
0
181,607
1
L
Bellona
4,114
411
8
1
0
154,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role