Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
EL1T3 No0dle
Izanami
Level 25
God Stats
4W - 4L
1,449 SR
Queue Stats
59W - 61L
1,372 Elo+
Party 1
Tiamat
Tiamat
I5ukAtGam3z7797
Tiamat
Level 18
God Stats
5W - 7L
1,440 SR
Queue Stats
7W - 9L
1,321 Elo+
Solo
Team Averages
Level 40
1,463 SR
1,398 Elo+

VS

Team Averages
Level 49
1,532 SR
1,358 Elo+
Merlin
Merlin
Benhamlin_
Merlin
Level 78
God Stats
15W - 14L
1,493 SR
Queue Stats
75W - 87L
1,414 Elo+
Party 2
Chaac
Chaac
GrandCookie_
Chaac
Level 27
God Stats
40W - 46L
1,535 SR
Queue Stats
75W - 97L
1,385 Elo+
Party 2
Zhong Kui
Zhong Kui
MiniPanini_
Zhong Kui
Level 43
God Stats
3W - 5L
1,568 SR
Queue Stats
14W - 31L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 5 / 0
7,457
678
6,051
13,647
12,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
EL1T3 No0dle
Izanami
10
0 / 2 / 1
6,651
605
5,919
6,499
2,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 5 / 1
6,531
594
3,369
7,346
3,704
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Benhamlin_
Merlin
12
3 / 0 / 9
8,261
751
6,803
4,181
1,397
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 0 / 9
8,017
729
11,319
12,267
8,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zhong Kui
MiniPanini_
Zhong Kui
13
6 / 1 / 6
8,759
796
7,165
7,509
4,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
5
0
0.2
W
Merlin
Benhamlin_
Merlin
3
0
9
7.5
L
Izanami
EL1T3 No0dle
Izanami
0
2
1
0.25
W
3
0
9
7.5
L
0
5
1
0.1
W
Zhong Kui
MiniPanini_
Zhong Kui
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,339
Damage
25,287
27,492
Taken
23,957
18,340
Mitigated
14,898
3,281
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,051
275
156
1,758
13,647
12,280
0
9,049
4,025
13,627
0
W
Merlin
Benhamlin_
Merlin
6,803
648
0
632
4,181
1,397
402
1,962
2,219
28,941
0
L
Izanami
EL1T3 No0dle
Izanami
5,919
3,520
42
811
6,499
2,356
0
2,594
3,713
0
21,459
W
11,319
755
579
6,706
12,267
8,917
96
5,063
7,204
3,471
18,895
L
3,369
264
0
514
7,346
3,704
0
4,248
2,885
18,058
0
W
Zhong Kui
MiniPanini_
Zhong Kui
7,165
1,333
532
2,008
7,509
4,584
93
2,928
4,581
36,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,639
Gold Earned
25,037
101
Minions Killed
149
4
Camps Cleared
7
568,582
Distance Traveled
653,173
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,457
678
18
2
3
190,774
4
W
Merlin
8,261
751
60
5
2
193,805
1
L
Izanami
6,651
605
48
4
1
178,920
1
W
Chaac
8,017
729
31
3
0
248,305
2
L
Tiamat
6,531
594
35
3
0
198,888
0
W
Zhong Kui
8,759
796
58
5
5
211,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role