Player Matchup

Ao Kuang
Ao Kuang
Chico20h8
Ao Kuang
Level 58
God Stats
2W - 2L
1,782 SR
Queue Stats
3W - 3L
1,764 Elo+
Party 1
Cliodhna
Cliodhna
FireBlits05
Cliodhna
Level 23
God Stats
0W - 1L
1,621 SR
Queue Stats
11W - 10L
1,501 Elo+
Party 1
Amaterasu
Amaterasu
IRycebowlI
Amaterasu
Level 16
God Stats
2W - 1L
1,539 SR
Queue Stats
2W - 1L
1,655 Elo+
Party 1
Nu Wa
Nu Wa
TooDarnHeavy
Nu Wa
Level 29
God Stats
1W - 3L
1,511 SR
Queue Stats
8W - 8L
1,576 Elo+
Solo
Danzaburou
Danzaburou
rampage4488
Danzaburou
Level 18
God Stats
4W - 3L
1,627 SR
Queue Stats
4W - 6L
1,429 Elo+
Party 1
Team Averages
Level 29
1,616 SR
1,585 Elo+

VS

Team Averages
Level 22
1,595 SR
1,433 Elo+
Danzaburou
Danzaburou
Bobsavinsky
Danzaburou
Level 44
God Stats
29W - 36L
1,355 SR
Queue Stats
40W - 56L
1,357 Elo+
Party 2
Nemesis
Nemesis
GraffitiV01D
Nemesis
Level 6
God Stats
2W - 0L
1,714 SR
Queue Stats
2W - 3L
1,660 Elo+
Party 2
Ares
Ares
Hongsolo01
Ares
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 15L
1,335 Elo+
Party 2
Fenrir
Fenrir
RetroPanda7653
Fenrir
Level 20
God Stats
5W - 3L
1,760 SR
Queue Stats
25W - 22L
1,435 Elo+
Party 2
Gilgamesh
Gilgamesh
Zachkiller31
Gilgamesh
Level 28
God Stats
10W - 4L
1,644 SR
Queue Stats
34W - 49L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chico20h8
Ao Kuang
14
0 / 3 / 2
9,718
389
331
10,491
3,258
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
FireBlits05
Cliodhna
18
12 / 3 / 8
12,752
510
12,164
16,020
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
IRycebowlI
Amaterasu
18
7 / 5 / 2
12,678
507
13,658
20,032
21,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
9 / 2 / 6
15,411
616
34,093
10,243
7,647
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
rampage4488
Danzaburou
20
10 / 1 / 15
13,748
550
17,948
18,829
6,774
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bobsavinsky
Danzaburou
19
4 / 5 / 2
12,617
505
4,395
23,374
5,854
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
GraffitiV01D
Nemesis
13
0 / 11 / 1
8,480
339
4,136
15,746
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 11 / 0
10,116
405
7,287
24,269
23,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 7 / 1
10,991
440
9,377
20,431
9,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Zachkiller31
Gilgamesh
20
2 / 4 / 4
12,413
497
10,583
21,027
14,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
38
Kills
13
14
Deaths
38
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bobsavinsky
Danzaburou
4
5
2
1
L
Ao Kuang
Chico20h8
Ao Kuang
0
3
2
0.33
L
Cliodhna
FireBlits05
Cliodhna
12
3
8
5.33
W
Nemesis
GraffitiV01D
Nemesis
0
11
1
0.05
W
1
11
0
0.09
L
Amaterasu
IRycebowlI
Amaterasu
7
5
2
1.6
W
6
7
1
0.93
L
9
2
6
6
W
Gilgamesh
Zachkiller31
Gilgamesh
2
4
4
1
L
Danzaburou
rampage4488
Danzaburou
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,194
Damage
35,778
75,615
Taken
104,847
44,421
Mitigated
58,532
26,335
Healing
20,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bobsavinsky
Danzaburou
4,395
1,904
0
7,514
23,374
5,854
684
17,270
5,516
0
101,513
L
Ao Kuang
Chico20h8
Ao Kuang
331
0
231
2,050
10,491
3,258
1,554
0
10,491
43,589
0
L
Cliodhna
FireBlits05
Cliodhna
12,164
2,014
234
5,513
16,020
5,414
0
2,541
13,479
0
82,598
W
Nemesis
GraffitiV01D
Nemesis
4,136
276
0
744
15,746
4,797
120
2,253
13,373
0
32,593
W
7,287
558
0
2,456
24,269
23,851
681
2,482
21,683
29,036
0
L
Amaterasu
IRycebowlI
Amaterasu
13,658
4,667
0
5,436
20,032
21,328
1,723
1,087
18,945
9,176
39,701
W
9,377
1,931
0
6,370
20,431
9,270
0
8,087
12,030
0
76,400
L
34,093
9,056
0
3,773
10,243
7,647
7,066
41
10,202
137,455
0
W
Gilgamesh
Zachkiller31
Gilgamesh
10,583
2,785
0
3,869
21,027
14,760
984
4,932
15,909
1,017
72,100
L
Danzaburou
rampage4488
Danzaburou
17,948
7,789
0
9,098
18,829
6,774
0
5,278
13,551
0
99,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,307
Gold Earned
54,617
577
Minions Killed
537
0
Camps Cleared
0
2,248,184
Distance Traveled
2,313,057
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,617
505
192
8
0
436,710
2
L
Ao Kuang
9,718
389
54
2
0
393,602
0
L
Cliodhna
12,752
510
86
3
0
482,378
1
W
Nemesis
8,480
339
64
3
0
451,183
1
W
Ares
10,116
405
43
2
0
446,082
0
L
Amaterasu
12,678
507
85
3
0
428,461
3
W
Fenrir
10,991
440
101
4
0
513,276
5
L
Nu Wa
15,411
616
238
10
0
441,751
3
W
Gilgamesh
12,413
497
137
5
0
465,806
0
L
Danzaburou
13,748
550
114
5
0
501,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role