Player Matchup

Fenrir
Fenrir
ANARCHY991946
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,288 Elo+
Solo
Izanami
Izanami
Allium224
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,216 Elo+
Party 2
Cthulhu
Cthulhu
Raven20184932
Cthulhu
Level 8
God Stats
1W - 1L
1,655 SR
Queue Stats
6W - 10L
1,276 Elo+
Solo
Neith
Neith
Zorived
Neith
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
domspag
Sylvanus
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 8L
1,011 Elo+
Party 2
Team Averages
Level 7
1,531 SR
1,258 Elo+

VS

Team Averages
Level 30
1,500 SR
1,391 Elo+
Jormungandr
Jormungandr
Ch3AtErK666
Jormungandr
Level 15
God Stats
26W - 25L
1,468 SR
Queue Stats
31W - 29L
1,374 Elo+
Party 1
Bellona
Bellona
JoePoseiden
Bellona
Level 24
God Stats
36W - 30L
1,524 SR
Queue Stats
70W - 64L
1,430 Elo+
Party 1
Nemesis
Nemesis
Kengenn
Nemesis
Level 22
God Stats
11W - 7L
1,531 SR
Queue Stats
14W - 11L
1,367 Elo+
Solo
Ares
Ares
SLUG_PUTZ
Ares
Level 18
God Stats
47W - 34L
1,463 SR
Queue Stats
106W - 108L
1,326 Elo+
Party 1
Cthulhu
Cthulhu
SaltyKay999
Cthulhu
Level 69
God Stats
203W - 195L
1,516 SR
Queue Stats
219W - 218L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 14 / 1
9,695
881
10,937
22,103
9,734
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Allium224
Izanami
14
0 / 7 / 1
9,136
831
13,013
16,881
7,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
14
0 / 1 / 0
8,752
796
2,113
2,914
1,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Zorived
Neith
14
0 / 1 / 0
8,554
778
144
669
187
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
domspag
Sylvanus
15
1 / 8 / 1
10,187
926
10,886
27,878
32,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ch3AtErK666
Jormungandr
17
3 / 1 / 18
10,735
976
9,636
13,773
8,498
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
JoePoseiden
Bellona
18
4 / 0 / 21
11,286
1,026
11,079
15,432
12,833
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Kengenn
Nemesis
19
15 / 0 / 10
12,008
1,092
20,922
7,992
3,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
18
3 / 1 / 22
12,252
1,114
8,052
9,386
10,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
SaltyKay999
Cthulhu
18
6 / 0 / 16
11,453
1,041
17,562
8,778
6,031
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
118
2
Kills
31
31
Deaths
2
3
Assists
87
Player
Kills
Deaths
Assists
KDA
L
1
14
1
0.11
L
Izanami
Allium224
Izanami
0
7
1
0.07
W
Jormungandr
Ch3AtErK666
Jormungandr
3
1
18
12
W
Bellona
JoePoseiden
Bellona
4
0
21
14.5
W
Nemesis
Kengenn
Nemesis
15
0
10
20
L
Cthulhu
0
1
0
0
W
Ares
3
1
22
14
W
Cthulhu
SaltyKay999
Cthulhu
6
0
16
14
L
Neith
Zorived
Neith
0
1
0
0
L
Sylvanus
domspag
Sylvanus
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,093
Damage
67,251
70,445
Taken
55,361
51,337
Mitigated
41,803
5,002
Healing
18,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,937
3,335
0
501
22,103
9,734
0
8,904
13,199
0
16,072
L
Izanami
Allium224
Izanami
13,013
7,062
0
250
16,881
7,200
0
9,718
7,163
0
25,805
W
Jormungandr
Ch3AtErK666
Jormungandr
9,636
1,705
488
1,656
13,773
8,498
0
1,671
9,809
27,904
0
W
Bellona
JoePoseiden
Bellona
11,079
2,988
1,568
7,143
15,432
12,833
0
4,064
10,321
0
20,671
W
Nemesis
Kengenn
Nemesis
20,922
15,985
0
2,912
7,992
3,855
0
2,086
5,875
0
34,567
L
Cthulhu
2,113
242
27
188
2,914
1,310
0
1,812
1,102
4,617
0
W
Ares
8,052
1,968
0
1,643
9,386
10,586
0
2,604
6,690
23,912
0
W
Cthulhu
SaltyKay999
Cthulhu
17,562
488
2,191
609
8,778
6,031
0
2,295
6,483
33,861
0
L
Neith
Zorived
Neith
144
144
0
0
669
187
0
342
327
0
144
L
Sylvanus
domspag
Sylvanus
10,886
4,267
1,220
2,816
27,878
32,906
0
14,474
13,404
17,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,324
Gold Earned
57,734
75
Minions Killed
188
1
Camps Cleared
6
525,629
Distance Traveled
1,160,458
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,695
881
18
2
1
139,362
1
L
Izanami
9,136
831
29
3
0
156,666
1
W
Jormungandr
10,735
976
51
5
1
206,401
1
W
Bellona
11,286
1,026
27
2
1
239,865
1
W
Nemesis
12,008
1,092
33
3
4
248,277
0
L
Cthulhu
8,752
796
16
1
0
58,668
0
W
Ares
12,252
1,114
20
2
0
223,672
0
W
Cthulhu
11,453
1,041
57
5
0
242,243
3
L
Neith
8,554
778
0
0
0
12,330
0
L
Sylvanus
10,187
926
12
1
0
158,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role