Player Matchup

Fenrir
Fenrir
Sperol
Fenrir
Level 18
God Stats
2W - 1L
1,309 SR
Queue Stats
8W - 11L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
brosox14
Heimdallr
Level 29
God Stats
7W - 11L
1,430 SR
Queue Stats
22W - 27L
1,380 Elo+
Party 2
Kukulkan
Kukulkan
kakjit
Kukulkan
Level 12
God Stats
5W - 3L
1,616 SR
Queue Stats
8W - 8L
1,412 Elo+
Party 1
King Arthur
King Arthur
killaturd
King Arthur
Level 47
God Stats
6W - 4L
1,480 SR
Queue Stats
12W - 17L
1,402 Elo+
Party 1
Fafnir
Fafnir
monkeyman0109
Fafnir
Level 15
God Stats
19W - 27L
1,516 SR
Queue Stats
21W - 31L
1,492 Elo+
Party 2
Team Averages
Level 24
1,470 SR
1,407 Elo+

VS

Team Averages
Level 23
1,562 SR
1,501 Elo+
Fenrir
Fenrir
Bloo_Cheese19
Fenrir
Level 18
God Stats
1W - 2L
1,462 SR
Queue Stats
24W - 33L
1,363 Elo+
Party 3
Chaac
Chaac
DixieNormousxxx
Chaac
Level 29
God Stats
0W - 3L
1,221 SR
Queue Stats
52W - 51L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mac789
Morgan Le Fay
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 14L
1,670 Elo+
Solo
Bacchus
Bacchus
ShadowRealmXX
Bacchus
Level 28
God Stats
4W - 1L
1,907 SR
Queue Stats
79W - 86L
1,470 Elo+
Party 3
Artemis
Artemis
therealnipplekid
Artemis
Level 28
God Stats
1W - 1L
1,722 SR
Queue Stats
51W - 37L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sperol
Fenrir
10
3 / 0 / 3
5,910
591
4,061
5,312
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
brosox14
Heimdallr
10
3 / 1 / 2
5,977
598
5,549
5,619
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
kakjit
Kukulkan
11
1 / 1 / 0
6,007
601
2,080
4,056
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
killaturd
King Arthur
12
5 / 2 / 1
6,634
663
7,299
6,847
5,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 0 / 5
5,232
523
729
5,520
4,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,073
407
751
3,804
912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 5 / 0
5,001
500
3,051
10,489
4,697
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Mac789
Morgan Le Fay
12
2 / 1 / 0
6,336
634
2,411
4,338
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
6
0 / 2 / 0
4,581
458
1,995
6,919
2,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
1 / 3 / 0
4,480
448
3,026
5,449
1,052
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
4
4
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
5
0
0.2
L
Morgan Le Fay
Mac789
Morgan Le Fay
2
1
0
2
L
Bacchus
0
2
0
0
W
Fenrir
Sperol
Fenrir
3
0
3
4.5
W
Heimdallr
brosox14
Heimdallr
3
1
2
4
W
Kukulkan
kakjit
Kukulkan
1
1
0
1
W
King Arthur
killaturd
King Arthur
5
2
1
2.75
W
0
0
5
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,718
Damage
11,234
27,354
Taken
30,999
14,153
Mitigated
10,743
7,021
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
751
167
0
1,336
3,804
912
0
294
3,397
0
9,469
L
3,051
689
0
2,290
10,489
4,697
0
1,130
8,811
0
21,214
L
Morgan Le Fay
Mac789
Morgan Le Fay
2,411
150
0
771
4,338
1,439
230
2,080
2,258
32,996
0
L
Bacchus
1,995
121
723
800
6,919
2,643
0
531
6,388
9,184
0
W
Fenrir
Sperol
Fenrir
4,061
909
0
2,355
5,312
1,770
0
427
4,885
0
28,315
W
Heimdallr
brosox14
Heimdallr
5,549
2,708
0
1,909
5,619
1,795
31
780
4,839
0
39,084
W
Kukulkan
kakjit
Kukulkan
2,080
465
0
0
4,056
1,352
0
1,980
1,886
37,453
0
W
King Arthur
killaturd
King Arthur
7,299
1,274
0
1,662
6,847
5,201
326
208
6,606
6,742
31,075
W
729
186
0
1,095
5,520
4,035
0
788
4,732
4,717
0
L
3,026
1,793
10
1,054
5,449
1,052
0
198
5,251
0
15,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,760
Gold Earned
24,471
310
Minions Killed
187
0
Camps Cleared
0
996,852
Distance Traveled
852,501
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,073
407
28
3
0
109,533
2
L
Chaac
5,001
500
53
5
0
183,781
0
L
Morgan Le Fay
6,336
634
73
7
0
186,078
4
L
Bacchus
4,581
458
13
1
0
212,219
0
W
Fenrir
5,910
591
61
6
0
240,728
2
W
Heimdallr
5,977
598
72
7
0
182,791
1
W
Kukulkan
6,007
601
80
8
0
206,721
4
W
King Arthur
6,634
663
80
8
0
179,587
2
W
Fafnir
5,232
523
17
2
0
187,025
0
L
Artemis
4,480
448
20
2
0
160,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role