Player Matchup

Jing Wei
Jing Wei
Claxon8
Jing Wei
Level 160
God Stats
2W - 2L
1,772 SR
Queue Stats
174W - 148L
1,576 Elo+
Party 1
Ra
Ra
Faciit
Ra
Level 157
God Stats
1W - 2L
1,136 SR
Queue Stats
207W - 212L
1,458 Elo+
Party 1
Ganesha
Ganesha
LoboWolfo
Ganesha
Level 160
God Stats
13W - 14L
1,477 SR
Queue Stats
508W - 490L
1,553 Elo+
Party 1
Kukulkan
Kukulkan
Mariwela
Kukulkan
Level 155
God Stats
7W - 1L
1,763 SR
Queue Stats
175W - 169L
1,564 Elo+
Party 1
Merlin
Merlin
smokitown
Merlin
Level 141
God Stats
2W - 1L
1,123 SR
Queue Stats
192W - 203L
1,492 Elo+
Party 1
Team Averages
Level 155
1,454 SR
1,529 Elo+

VS

Team Averages
Level 113
1,460 SR
1,516 Elo+
Artemis
Artemis
BaronSquirrel
Artemis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,484 Elo+
Solo
Arachne
Arachne
akorne
Arachne
Level 113
God Stats
0W - 2L
1,285 SR
Queue Stats
275W - 195L
1,597 Elo+
Party 2
Ra
Ra
deadlystoney95
Ra
Level 157
God Stats
1W - 2L
1,290 SR
Queue Stats
317W - 268L
1,551 Elo+
Party 2
Fenrir
Fenrir
zapychaczgum
Fenrir
Level 29
God Stats
0W - 1L
1,482 SR
Queue Stats
6W - 12L
1,490 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
勋勋永远爱旭旭
Ah Muzen Cab
Level 139
God Stats
3W - 2L
1,742 SR
Queue Stats
217W - 212L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Claxon8
Jing Wei
20
14 / 4 / 10
15,144
797
26,710
23,597
12,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ra
20
8 / 6 / 15
13,870
730
14,918
19,235
13,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
LoboWolfo
Ganesha
20
0 / 7 / 22
12,314
648
14,150
31,510
44,200
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Mariwela
Kukulkan
20
5 / 3 / 16
13,163
693
20,043
14,183
7,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
smokitown
Merlin
18
0 / 7 / 15
11,428
601
13,486
17,442
8,873
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
18
2 / 5 / 17
11,536
607
20,887
16,854
5,751
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
akorne
Arachne
20
7 / 7 / 16
12,996
684
16,247
22,645
8,152
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

20
7 / 5 / 10
14,212
748
17,590
16,325
6,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
19
8 / 7 / 13
13,427
707
14,838
23,771
21,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
20
3 / 3 / 19
13,096
689
22,901
18,295
7,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
102
27
Kills
27
27
Deaths
27
78
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
5
17
2.1
W
Jing Wei
Claxon8
Jing Wei
14
4
10
4.75
W
Ra
8
6
15
2.58
W
Ganesha
LoboWolfo
Ganesha
0
7
22
1.57
W
Kukulkan
Mariwela
Kukulkan
5
3
16
4.33
L
Arachne
akorne
Arachne
7
7
16
2.14
L
7
5
10
2.4
W
Merlin
smokitown
Merlin
0
7
15
1.07
L
Fenrir
8
7
13
2.07
L
Ah Muzen Cab
3
3
19
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,307
Damage
92,463
105,967
Taken
97,890
86,362
Mitigated
49,034
48,553
Healing
46,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
20,887
10,655
2,734
3,273
16,854
5,751
1,302
11,711
5,143
0
28,358
W
Jing Wei
Claxon8
Jing Wei
26,710
15,556
3,002
5,647
23,597
12,438
2,896
3,361
19,970
0
59,059
W
Ra
14,918
2,441
18,029
7,615
19,235
13,755
894
3,574
15,428
46,190
0
W
Ganesha
LoboWolfo
Ganesha
14,150
224
1,990
5,317
31,510
44,200
129
5,919
25,215
31,254
0
W
Kukulkan
Mariwela
Kukulkan
20,043
2,190
771
2,322
14,183
7,096
1,264
2,000
12,081
44,910
0
L
Arachne
akorne
Arachne
16,247
10,976
191
5,310
22,645
8,152
549
14,527
8,118
0
19,556
L
17,590
1,091
14,975
6,999
16,325
6,796
354
9,692
6,633
57,695
0
W
Merlin
smokitown
Merlin
13,486
1,555
1,963
1,897
17,442
8,873
604
2,736
14,536
35,535
0
L
Fenrir
14,838
2,412
1,918
4,730
23,771
21,149
599
15,435
8,336
0
17,896
L
Ah Muzen Cab
22,901
4,738
211
5,660
18,295
7,186
1,666
11,232
7,063
0
61,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,919
Gold Earned
65,267
321
Minions Killed
208
0
Camps Cleared
0
1,561,219
Distance Traveled
1,622,798
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,536
607
18
1
0
300,146
0
W
Jing Wei
15,144
797
89
5
0
331,474
0
W
Ra
13,870
730
88
5
0
317,885
0
W
Ganesha
12,314
648
9
0
0
305,194
1
W
Kukulkan
13,163
693
88
5
0
339,793
0
L
Arachne
12,996
684
10
1
0
329,506
1
L
Ra
14,212
748
104
5
0
349,450
4
W
Merlin
11,428
601
47
2
0
266,873
0
L
Fenrir
13,427
707
9
0
0
288,191
1
L
Ah Muzen Cab
13,096
689
67
4
0
355,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role