Player Matchup

Zhong Kui
Zhong Kui
Gang_Orc
Zhong Kui
Level 37
God Stats
2W - 2L
1,742 SR
Queue Stats
129W - 162L
1,490 Elo+
Solo
Khepri
Khepri
I FX Biel I
Khepri
Level 89
God Stats
15W - 17L
1,401 SR
Queue Stats
417W - 451L
1,517 Elo+
Party 2
Pele
Pele
I FX Bigodon
Pele
Level 112
God Stats
16W - 19L
1,517 SR
Queue Stats
428W - 523L
1,424 Elo+
Party 2
Mulan
Mulan
I FX Jonm I
Mulan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,407 Elo+
Party 2
Hou Yi
Hou Yi
I FX ProPrei
Hou Yi
Level 104
God Stats
5W - 7L
1,386 SR
Queue Stats
397W - 501L
1,451 Elo+
Party 2
Team Averages
Level 78
1,509 SR
1,458 Elo+

VS

Team Averages
Level 102
1,546 SR
1,564 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
braiancronos
Sol
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 41L
1,637 Elo+
Party 1
Kuzenbo
Kuzenbo
thomyzbn
Kuzenbo
Level 128
God Stats
2W - 2L
1,310 SR
Queue Stats
736W - 713L
1,468 Elo+
Solo
Nemesis
Nemesis
zzekk97
Nemesis
Level 19
God Stats
9W - 1L
1,921 SR
Queue Stats
97W - 36L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gang_Orc
Zhong Kui
6
0 / 6 / 1
4,290
429
3,057
6,631
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
7
0 / 4 / 2
4,600
460
2,613
8,485
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 3 / 1
5,884
588
3,719
8,366
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 1
4,757
476
2,297
7,120
3,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
8
1 / 2 / 0
4,955
496
3,076
5,329
1,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
9 / 1 / 3
7,607
761
8,419
6,690
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
 
Gilgamesh
9
0 / 0 / 6
5,277
528
2,333
5,159
2,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 1 / 0
6,910
691
5,748
5,352
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
thomyzbn
Kuzenbo
11
1 / 1 / 2
6,372
637
5,451
5,569
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
zzekk97
Nemesis
11
2 / 1 / 5
6,470
647
4,180
4,737
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
17
17
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
1
3
10.5
W
Gilgamesh
 
Gilgamesh
0
0
6
3
L
Zhong Kui
Gang_Orc
Zhong Kui
0
6
1
0.08
L
Khepri
0
4
2
0.25
L
3
3
1
1.17
L
0
2
1
0.25
L
Hou Yi
1
2
0
0.5
W
5
1
0
5
W
Kuzenbo
thomyzbn
Kuzenbo
1
1
2
2
W
Nemesis
zzekk97
Nemesis
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,762
Damage
26,131
35,931
Taken
27,507
13,472
Mitigated
13,170
8,907
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,419
4,770
0
2,965
6,690
2,218
2,218
2,590
3,996
0
40,995
W
Gilgamesh
 
Gilgamesh
2,333
561
0
1,084
5,159
2,077
160
1,684
3,381
0
15,907
L
Zhong Kui
Gang_Orc
Zhong Kui
3,057
71
0
691
6,631
2,541
336
376
6,221
14,491
0
L
Khepri
2,613
315
195
1,302
8,485
3,551
0
2,131
6,109
15,048
0
L
3,719
1,454
0
1,934
8,366
2,060
0
1,329
6,969
0
28,367
L
2,297
717
0
2,649
7,120
3,354
0
3,319
3,413
0
16,896
L
Hou Yi
3,076
1,475
0
2,136
5,329
1,966
0
2,736
2,530
0
22,516
W
5,748
2,699
0
2,543
5,352
1,748
3,340
455
4,706
35,384
4,723
W
Kuzenbo
thomyzbn
Kuzenbo
5,451
1,590
0
918
5,569
5,293
132
431
4,850
29,818
0
W
Nemesis
zzekk97
Nemesis
4,180
1,721
0
1,647
4,737
1,834
154
510
4,227
0
36,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
32,636
211
Minions Killed
322
0
Camps Cleared
0
896,139
Distance Traveled
962,389
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,607
761
69
7
0
182,769
3
W
Gilgamesh
5,277
528
32
3
0
200,403
3
L
Zhong Kui
4,290
429
26
3
0
154,086
2
L
Khepri
4,600
460
20
2
0
181,717
1
L
Pele
5,884
588
65
7
0
204,885
0
L
Mulan
4,757
476
47
5
0
187,455
1
L
Hou Yi
4,955
496
53
5
0
167,996
1
W
Sol
6,910
691
80
8
0
192,931
4
W
Kuzenbo
6,372
637
62
6
0
157,641
3
W
Nemesis
6,470
647
79
8
0
228,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role