Player Matchup

Jing Wei
Jing Wei
Dan550raptor
Jing Wei
Level 7
God Stats
2W - 1L
1,495 SR
Queue Stats
43W - 49L
1,477 Elo+
Solo
Olorun
Olorun
ScyllasDaddy
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 15L
1,703 Elo+
Party 2
Chiron
Chiron
StepbroButter
Chiron
Level 18
God Stats
5W - 2L
1,658 SR
Queue Stats
40W - 10L
1,842 Elo+
Party 2
Danzaburou
Danzaburou
Tyr Yu Up
Danzaburou
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 15L
1,482 Elo+
Party 2
Medusa
Medusa
ckoefairy432
Medusa
Level 16
God Stats
21W - 11L
1,636 SR
Queue Stats
22W - 12L
1,618 Elo+
Solo
Team Averages
Level 12
1,558 SR
1,625 Elo+

VS

Team Averages
Level 19
1,639 SR
1,501 Elo+
Chiron
Chiron
KitsuneChan2234
Chiron
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Party 1
Cabrakan
Cabrakan
Níck7
Cabrakan
Level 24
God Stats
10W - 3L
2,035 SR
Queue Stats
101W - 66L
1,750 Elo+
Solo
Tsukuyomi
Tsukuyomi
PizzapartyXbox
Tsukuyomi
Level 23
God Stats
23W - 26L
1,505 SR
Queue Stats
42W - 61L
1,396 Elo+
Solo
Chang'e
Chang'e
TidyZulu3711959
Chang'e
Level 28
God Stats
62W - 60L
1,505 SR
Queue Stats
143W - 145L
1,461 Elo+
Solo
Chaac
Chaac
Vertientez
Chaac
Level 18
God Stats
1W - 1L
1,650 SR
Queue Stats
8W - 6L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dan550raptor
Jing Wei
12
0 / 3 / 6
7,957
442
470
7,137
1,930
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Olorun
17
11 / 0 / 6
11,456
636
15,473
8,804
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 1 / 8
10,399
578
14,148
9,004
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Tyr Yu Up
Danzaburou
16
8 / 4 / 10
10,875
604
10,623
13,024
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
16
3 / 3 / 4
9,586
533
8,553
15,520
5,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,970
443
2,755
10,415
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Níck7
Cabrakan
15
3 / 3 / 2
9,514
529
7,546
14,471
9,297
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
PizzapartyXbox
Tsukuyomi
15
2 / 7 / 1
8,588
477
5,082
13,966
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 8 / 4
7,746
430
4,810
11,993
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
15
3 / 3 / 3
8,936
496
8,298
16,976
11,995
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
26
Kills
10
11
Deaths
26
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Dan550raptor
Jing Wei
0
3
6
1
L
1
5
1
0.3
L
Cabrakan
Níck7
Cabrakan
3
3
2
1.33
L
Tsukuyomi
PizzapartyXbox
Tsukuyomi
2
7
1
0.36
W
Olorun
11
0
6
14
W
4
1
8
8
L
1
8
4
0.38
W
Danzaburou
Tyr Yu Up
Danzaburou
8
4
10
3.25
L
Chaac
3
3
3
1.5
W
Medusa
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,267
Damage
28,491
53,489
Taken
67,821
18,984
Mitigated
30,638
22,302
Healing
18,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Dan550raptor
Jing Wei
470
470
0
144
7,137
1,930
0
768
6,325
0
30,319
L
2,755
1,183
524
2,547
10,415
1,885
0
163
10,252
0
42,080
L
Cabrakan
Níck7
Cabrakan
7,546
1,011
0
4,593
14,471
9,297
0
5,201
9,270
59,667
0
L
Tsukuyomi
PizzapartyXbox
Tsukuyomi
5,082
1,190
0
4,083
13,966
4,387
0
2,758
11,208
0
64,073
W
Olorun
15,473
7,770
1,269
6,896
8,804
3,777
1,850
2,814
5,882
71,438
4,547
W
14,148
4,337
462
3,961
9,004
3,194
336
1,937
6,997
0
70,139
L
4,810
153
484
2,493
11,993
3,074
0
2,545
9,448
33,746
0
W
Danzaburou
Tyr Yu Up
Danzaburou
10,623
4,547
0
4,165
13,024
4,824
1,032
4,951
7,965
0
61,823
L
Chaac
8,298
861
125
3,457
16,976
11,995
0
3,812
13,164
4,442
47,576
W
Medusa
8,553
3,845
0
5,405
15,520
5,259
1,404
3,516
11,942
0
78,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,273
Gold Earned
42,754
529
Minions Killed
496
0
Camps Cleared
0
1,738,809
Distance Traveled
1,666,185
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,957
442
65
4
0
354,289
0
L
Chiron
7,970
443
87
5
0
331,395
0
L
Cabrakan
9,514
529
140
8
0
323,668
4
L
Tsukuyomi
8,588
477
124
7
0
333,451
2
W
Olorun
11,456
636
120
7
0
363,708
0
W
Chiron
10,399
578
124
7
0
340,764
0
L
Chang'e
7,746
430
58
3
0
316,050
2
W
Danzaburou
10,875
604
114
6
0
342,299
1
L
Chaac
8,936
496
87
5
0
361,621
2
W
Medusa
9,586
533
106
6
0
337,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role