Player Matchup

Fenrir
Fenrir
M5THEUSRP
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
iFrozen-BR
Odin
Level 109
God Stats
3W - 4L
1,392 SR
Queue Stats
54W - 54L
1,458 Elo+
Solo
Cthulhu
Cthulhu
papelao_ocupado
Cthulhu
Level 4
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 4L
1,228 Elo+
Solo
Team Averages
Level 39
1,400 SR
1,395 Elo+

VS

Team Averages
Level 82
1,500 SR
1,423 Elo+
Discordia
Discordia
 
Discordia
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Im sorry2389
Sobek
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,174 Elo+
Solo
Hou Yi
Hou Yi
Lumorei122
Hou Yi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
M5THEUSRP
Fenrir
8
1 / 7 / 0
5,752
719
2,760
10,477
3,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 5 / 0
5,835
729
3,921
9,265
3,928
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 3 / 0
4,923
615
440
4,145
1,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 0 / 11
7,166
896
6,585
3,240
879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 7
6,978
872
2,261
7,321
6,411
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Lumorei122
Hou Yi
12
10 / 1 / 4
7,965
996
11,326
6,192
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
2
Kills
15
15
Deaths
2
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
11
7.5
W
3
1
7
6.5
W
Hou Yi
Lumorei122
Hou Yi
10
1
4
12
L
Fenrir
M5THEUSRP
Fenrir
1
7
0
0.14
L
1
5
0
0.2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,121
Damage
20,172
23,887
Taken
16,753
9,510
Mitigated
9,898
1,571
Healing
5,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,585
1,234
0
1,091
3,240
879
814
127
3,113
24,758
0
W
2,261
450
79
2,355
7,321
6,411
255
928
5,703
6,847
0
W
Hou Yi
Lumorei122
Hou Yi
11,326
6,916
0
1,826
6,192
2,608
1,187
218
5,974
0
37,474
L
Fenrir
M5THEUSRP
Fenrir
2,760
1,067
0
924
10,477
3,884
0
2,665
7,812
0
6,845
L
3,921
595
0
225
9,265
3,928
0
4,559
4,706
1,281
14,443
L
440
188
0
422
4,145
1,698
0
2,086
2,059
1,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,510
Gold Earned
22,109
40
Minions Killed
101
2
Camps Cleared
4
289,134
Distance Traveled
486,649
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,166
896
37
5
2
167,011
5
W
Sobek
6,978
872
10
1
0
169,569
2
W
Hou Yi
7,965
996
54
7
2
150,069
1
L
Fenrir
5,752
719
15
2
1
117,507
1
L
Odin
5,835
729
23
3
1
121,066
1
L
Cthulhu
4,923
615
2
0
0
50,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role