Player Matchup

King Arthur
King Arthur
Jeorjica1
King Arthur
Level 42
God Stats
10W - 19L
1,306 SR
Queue Stats
59W - 64L
1,460 Elo+
Party 1
Scylla
Scylla
MacCruger
Scylla
Level 108
God Stats
0W - 1L
1,510 SR
Queue Stats
120W - 129L
1,489 Elo+
Party 1
Ares
Ares
Scorpix
Ares
Level 107
God Stats
7W - 3L
1,771 SR
Queue Stats
45W - 41L
1,488 Elo+
Party 1
Team Averages
Level 86
1,529 SR
1,479 Elo+

VS

Team Averages
Level 70
1,855 SR
1,801 Elo+
Ymir
Ymir
GlennyGutten
Ymir
Level 35
God Stats
17W - 5L
1,827 SR
Queue Stats
198W - 87L
1,675 Elo+
Party 2
Janus
Janus
SSmorc
Janus
Level 28
God Stats
26W - 2L
2,071 SR
Queue Stats
193W - 8L
2,064 Elo+
Solo
King Arthur
King Arthur
TheGanymede
King Arthur
Level 148
God Stats
6W - 0L
1,668 SR
Queue Stats
204W - 82L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jeorjica1
King Arthur
13
4 / 4 / 3
10,261
604
13,859
18,203
18,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
MacCruger
Scylla
12
0 / 5 / 7
9,462
557
7,086
9,497
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Scorpix
Ares
12
3 / 4 / 3
10,201
600
9,356
19,571
21,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 9
11,559
680
5,319
11,799
15,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
SSmorc
Janus
16
7 / 3 / 3
11,479
675
19,186
10,841
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TheGanymede
King Arthur
15
4 / 3 / 8
10,975
646
17,446
15,055
13,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
7
Kills
13
13
Deaths
7
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
King Arthur
Jeorjica1
King Arthur
4
4
3
1.38
L
Scylla
MacCruger
Scylla
0
5
7
0.7
W
Janus
SSmorc
Janus
7
3
3
2.83
L
Ares
Scorpix
Ares
3
4
3
1.13
W
King Arthur
TheGanymede
King Arthur
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,301
Damage
41,951
47,271
Taken
37,695
43,980
Mitigated
33,099
8,093
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,319
1,116
0
2,534
11,799
15,114
427
5,047
6,277
18,207
0
L
King Arthur
Jeorjica1
King Arthur
13,859
2,500
832
3,599
18,203
18,365
122
10,214
7,448
0
31,303
L
Scylla
MacCruger
Scylla
7,086
1,091
0
488
9,497
4,088
464
6,121
3,225
35,024
0
W
Janus
SSmorc
Janus
19,186
2,005
579
3,806
10,841
4,469
1,005
3,595
6,705
70,729
0
L
Ares
Scorpix
Ares
9,356
381
0
3,174
19,571
21,527
0
8,417
10,627
15,706
0
W
King Arthur
TheGanymede
King Arthur
17,446
3,650
0
3,450
15,055
13,516
225
7,958
6,348
0
39,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,924
Gold Earned
34,013
141
Minions Killed
184
4
Camps Cleared
10
766,419
Distance Traveled
904,386
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,559
680
16
1
1
304,274
1
L
King Arthur
10,261
604
44
3
1
256,026
3
L
Scylla
9,462
557
78
5
2
235,239
1
W
Janus
11,479
675
137
8
7
278,819
3
L
Ares
10,201
600
19
1
1
275,154
3
W
King Arthur
10,975
646
31
2
2
321,293
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role