Player Matchup

Raijin
Raijin
Gromm_Half-orc
Raijin
Level 145
God Stats
5W - 7L
1,546 SR
Queue Stats
80W - 72L
1,561 Elo+
Party 1
Thor
Thor
HighLordRaucus
Thor
Level 87
God Stats
0W - 1L
1,734 SR
Queue Stats
89W - 85L
1,546 Elo+
Party 1
Bacchus
Bacchus
Ticoba
Bacchus
Level 158
God Stats
2W - 3L
1,394 SR
Queue Stats
16W - 16L
1,518 Elo+
Party 1
Mulan
Mulan
heartofarchness9
Mulan
Level 123
God Stats
9W - 10L
1,475 SR
Queue Stats
35W - 33L
1,491 Elo+
Party 1
Charybdis
Charybdis
insncrzy_jr
Charybdis
Level 81
God Stats
1W - 4L
1,194 SR
Queue Stats
57W - 64L
1,461 Elo+
Solo
Team Averages
Level 119
1,469 SR
1,515 Elo+

VS

Team Averages
Level 104
1,450 SR
1,474 Elo+
Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BigFatHeavyNuts
Anhur
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
279W - 265L
1,527 Elo+
Party 2
Nemesis
Nemesis
MickyWarez
Nemesis
Level 106
God Stats
6W - 11L
1,368 SR
Queue Stats
53W - 68L
1,376 Elo+
Solo
Ymir
Ymir
SpareShadow
Ymir
Level 82
God Stats
11W - 10L
1,267 SR
Queue Stats
214W - 223L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
UR_MERKED23
Kukulkan
Level 121
God Stats
11W - 7L
1,614 SR
Queue Stats
488W - 428L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
7,960
569
4,699
11,605
3,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 4
7,451
532
5,978
10,325
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Ticoba
Bacchus
11
0 / 0 / 6
6,049
432
5,462
8,690
8,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 0
7,441
532
8,909
13,457
11,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
insncrzy_jr
Charybdis
11
3 / 5 / 1
6,921
494
4,153
7,933
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
0 / 0 / 1
7,992
571
9,279
11,818
8,316
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 2 / 3
7,757
554
7,305
8,355
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
MickyWarez
Nemesis
11
1 / 1 / 1
6,898
493
2,062
6,144
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 5
7,164
512
3,466
9,052
6,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
UR_MERKED23
Kukulkan
15
5 / 3 / 3
8,616
615
12,679
8,874
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
8
Kills
12
12
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
0
1
0.5
W
5
2
3
3.25
L
2
3
2
1
L
3
3
4
1.67
W
Nemesis
MickyWarez
Nemesis
1
1
1
1.5
W
1
2
5
1.75
L
Bacchus
Ticoba
Bacchus
0
0
6
3
W
Kukulkan
UR_MERKED23
Kukulkan
5
3
3
2.17
L
0
1
0
0
L
Charybdis
insncrzy_jr
Charybdis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,201
Damage
34,791
52,010
Taken
44,243
29,262
Mitigated
22,674
16,872
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,279
1,470
0
3,541
11,818
8,316
0
0
11,818
7,203
45,621
W
7,305
3,935
0
3,584
8,355
2,336
704
1,789
6,530
0
45,372
L
4,699
692
73
3,517
11,605
3,911
0
7,416
4,189
51,789
0
L
5,978
1,190
0
3,128
10,325
3,344
0
3,902
6,423
0
43,327
W
Nemesis
MickyWarez
Nemesis
2,062
486
0
3,111
6,144
2,642
0
411
5,733
0
39,722
W
3,466
433
498
1,665
9,052
6,048
176
3,630
5,382
20,161
0
L
Bacchus
Ticoba
Bacchus
5,462
729
883
781
8,690
8,550
0
3,991
4,699
20,672
0
W
Kukulkan
UR_MERKED23
Kukulkan
12,679
2,476
0
2,467
8,874
3,332
272
4,061
4,551
59,413
0
L
8,909
1,573
0
7,533
13,457
11,457
0
1,957
11,382
0
51,537
L
Charybdis
insncrzy_jr
Charybdis
4,153
1,627
0
957
7,933
2,000
0
836
7,097
0
36,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,822
Gold Earned
38,427
415
Minions Killed
393
0
Camps Cleared
0
1,338,098
Distance Traveled
1,320,779
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,992
571
109
8
0
282,013
9
W
Anhur
7,757
554
79
6
0
255,081
2
L
Raijin
7,960
569
118
8
0
254,164
8
L
Thor
7,451
532
88
6
0
270,825
6
W
Nemesis
6,898
493
67
5
0
290,283
1
W
Ymir
7,164
512
34
2
0
252,705
1
L
Bacchus
6,049
432
18
1
0
299,896
2
W
Kukulkan
8,616
615
104
7
0
240,697
5
L
Mulan
7,441
532
115
8
0
275,817
0
L
Charybdis
6,921
494
76
5
0
237,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role