Player Matchup

Chiron
Chiron
SilverCondor98
Chiron
Level 88
God Stats
3W - 3L
1,409 SR
Queue Stats
163W - 187L
1,353 Elo+
Party 1
Sobek
Sobek
bloodhoundpup
Sobek
Level 30
God Stats
20W - 9L
1,523 SR
Queue Stats
148W - 163L
1,353 Elo+
Party 1
Sol
Sol
killerkitty29
Sol
Level 20
God Stats
14W - 15L
1,347 SR
Queue Stats
42W - 51L
1,273 Elo+
Party 1
Team Averages
Level 46
1,426 SR
1,326 Elo+

VS

Team Averages
Level 45
1,507 SR
1,180 Elo+
Nu Wa
Nu Wa
EmperorSidious83
Nu Wa
Level 64
God Stats
16W - 10L
1,630 SR
Queue Stats
63W - 103L
1,269 Elo+
Party 2
Athena
Athena
MeTheLastUchiha
Athena
Level 54
God Stats
1W - 2L
1,503 SR
Queue Stats
10W - 16L
1,213 Elo+
Party 2
Medusa
Medusa
brycelane03
Medusa
Level 16
God Stats
0W - 3L
1,390 SR
Queue Stats
0W - 3L
1,059 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 7
9,817
818
16,047
8,219
3,259
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 15
8,910
743
4,177
9,585
11,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 1 / 9
8,969
747
7,392
7,251
2,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,796
566
6,838
9,480
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 7 / 0
6,955
580
5,792
16,853
13,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
8
0 / 8 / 1
6,447
537
4,350
8,918
2,978
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
20
Kills
1
1
Deaths
20
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
7
0
0.14
W
11
0
7
14.5
W
3
0
15
10.5
L
Medusa
0
8
1
0.06
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,616
Damage
16,980
25,055
Taken
35,251
17,856
Mitigated
19,286
10,288
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,838
2,571
239
1,960
9,480
2,447
0
3,005
6,475
22,376
0
L
5,792
1,359
0
1,580
16,853
13,861
0
5,208
11,645
16,519
0
W
16,047
6,598
822
4,153
8,219
3,259
1,723
3,816
4,403
0
60,265
W
4,177
233
501
2,539
9,585
11,830
182
4,889
4,696
12,638
0
L
Medusa
4,350
2,214
0
325
8,918
2,978
0
3,616
5,302
0
17,001
W
7,392
1,892
0
2,273
7,251
2,767
443
4,378
2,873
31,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,696
Gold Earned
20,198
158
Minions Killed
81
6
Camps Cleared
1
631,420
Distance Traveled
459,072
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,796
566
42
4
0
170,235
3
L
Athena
6,955
580
22
2
1
170,127
0
W
Chiron
9,817
818
84
7
5
225,398
4
W
Sobek
8,910
743
18
2
1
222,180
1
L
Medusa
6,447
537
17
1
0
118,710
0
W
Sol
8,969
747
56
5
0
183,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role