Player Matchup

Athena
Athena
JusDeQ3616
Athena
Level 4
God Stats
2W - 1L
1,320 SR
Queue Stats
3W - 2L
1,694 Elo+
Solo
Persephone
Persephone
MojoJojo5512
Persephone
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,702 Elo+
Solo
Izanami
Izanami
Shtty1Taps
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
VANLUEX1
Jormungandr
Level 25
God Stats
6W - 3L
1,397 SR
Queue Stats
176W - 163L
1,614 Elo+
Party 1
Arachne
Arachne
Vanloonikbeatz
Arachne
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
39W - 37L
1,509 Elo+
Party 1
Team Averages
Level 12
1,443 SR
1,603 Elo+

VS

Team Averages
Level 24
1,488 SR
1,570 Elo+
Amaterasu
Amaterasu
BedWrestlinChamp
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,529 Elo+
Solo
Ra
Ra
Daddy-Monty-
Ra
Level 31
God Stats
3W - 4L
1,339 SR
Queue Stats
69W - 90L
1,555 Elo+
Solo
Hou Yi
Hou Yi
PrepaidSmile576
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,706 Elo+
Solo
Fenrir
Fenrir
Whiteboii_Troy
Fenrir
Level 20
God Stats
19W - 23L
1,536 SR
Queue Stats
49W - 54L
1,530 Elo+
Solo
Ymir
Ymir
zGalactyon_22
Ymir
Level 17
God Stats
8W - 7L
1,568 SR
Queue Stats
66W - 104L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
JusDeQ3616
Athena
11
1 / 0 / 6
7,932
467
2,093
10,181
9,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
MojoJojo5512
Persephone
12
0 / 4 / 5
8,561
504
6,685
9,871
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Shtty1Taps
Izanami
10
2 / 7 / 4
7,604
447
7,369
10,966
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
VANLUEX1
Jormungandr
18
14 / 0 / 2
11,407
671
15,244
9,914
7,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 2 / 3
9,636
567
4,224
10,733
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
10
0 / 7 / 2
6,308
371
3,245
12,475
8,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 6 / 1
8,631
508
13,661
13,806
4,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 3 / 0
8,172
481
12,466
11,553
3,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 4 / 2
6,599
388
3,130
10,645
3,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
4,677
275
0
0
0

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
20
Kills
13
13
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
0
7
2
0.14
L
6
6
1
1.08
W
Athena
JusDeQ3616
Athena
1
0
6
4
W
Persephone
MojoJojo5512
Persephone
0
4
5
0.63
L
6
3
0
2
W
Izanami
Shtty1Taps
Izanami
2
7
4
0.57
W
Jormungandr
VANLUEX1
Jormungandr
14
0
2
15
W
3
2
3
2.25
L
1
4
2
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,615
Damage
32,502
51,665
Taken
48,479
26,737
Mitigated
20,823
14,295
Healing
12,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
3,245
888
152
1,184
12,475
8,429
0
9,101
3,312
0
17,960
L
13,661
877
741
4,360
13,806
4,968
622
8,019
5,420
58,052
0
W
Athena
JusDeQ3616
Athena
2,093
855
187
3,955
10,181
9,653
1,146
1,435
8,714
18,546
0
W
Persephone
MojoJojo5512
Persephone
6,685
531
75
3,519
9,871
2,755
1,772
3,574
6,023
44,470
0
L
12,466
3,810
0
2,294
11,553
3,872
0
2,137
9,356
0
48,512
W
Izanami
Shtty1Taps
Izanami
7,369
4,649
0
954
10,966
3,217
1,012
1,777
9,093
0
30,886
W
Jormungandr
VANLUEX1
Jormungandr
15,244
4,727
0
3,002
9,914
7,077
1,145
3,047
6,747
75,541
0
W
4,224
2,403
0
2,603
10,733
4,035
640
3,114
7,425
0
56,405
L
3,130
876
138
3,397
10,645
3,554
546
4,236
6,369
0
25,969
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,140
Gold Earned
34,387
420
Minions Killed
263
0
Camps Cleared
0
1,569,027
Distance Traveled
1,144,963
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,308
371
33
2
0
302,329
4
L
Ra
8,631
508
110
6
0
294,645
3
W
Athena
7,932
467
37
2
0
310,288
2
W
Persephone
8,561
504
90
5
0
299,691
0
L
Hou Yi
8,172
481
68
4
0
322,411
0
W
Izanami
7,604
447
53
3
0
273,852
0
W
Jormungandr
11,407
671
127
7
0
323,422
0
W
Arachne
9,636
567
113
7
0
361,774
0
L
Fenrir
6,599
388
52
3
0
225,533
2
L
Ymir
4,677
275
0
0
0
45
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role