Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Deathyn115
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,720 Elo+
Party 1
Agni
Agni
Jswizz1991
Agni
Level 128
God Stats
1W - 0L
1,615 SR
Queue Stats
9W - 5L
1,654 Elo+
Party 1
King Arthur
King Arthur
Only Orisha
King Arthur
Level 149
God Stats
4W - 4L
1,488 SR
Queue Stats
52W - 55L
1,559 Elo+
Party 1
Arachne
Arachne
Rizz311
Arachne
Level 138
God Stats
1W - 1L
1,730 SR
Queue Stats
65W - 62L
1,523 Elo+
Party 1
Team Averages
Level 116
1,567 SR
1,591 Elo+

VS

Team Averages
Level 97
1,474 SR
1,458 Elo+
Sol
Sol
Amelia_Frost
Sol
Level 104
God Stats
3W - 9L
1,393 SR
Queue Stats
412W - 448L
1,455 Elo+
Party 2
Yemoja
Yemoja
Conqdadd1ee
Yemoja
Level 37
God Stats
1W - 3L
1,381 SR
Queue Stats
115W - 99L
1,494 Elo+
Solo
Cliodhna
Cliodhna
Scott_Da_Bot
Cliodhna
Level 134
God Stats
6W - 4L
1,508 SR
Queue Stats
1,068W - 1,075L
1,445 Elo+
Party 2
Erlang Shen
Erlang Shen
curvydog
Erlang Shen
Level 128
God Stats
7W - 7L
1,660 SR
Queue Stats
964W - 938L
1,447 Elo+
Party 2
Heimdallr
Heimdallr
middlefinga_up
Heimdallr
Level 81
God Stats
17W - 31L
1,426 SR
Queue Stats
397W - 435L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
10 / 1 / 7
11,955
598
22,049
11,081
5,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 0 / 12
10,945
547
15,111
12,407
13,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 3 / 14
10,166
508
14,821
10,242
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Only Orisha
King Arthur
16
8 / 2 / 15
11,167
558
13,171
19,591
23,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
Rizz311
Arachne
19
5 / 3 / 12
11,493
575
12,170
18,263
11,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,429
471
9,708
16,594
5,852
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
12
0 / 6 / 2
7,427
371
3,653
22,883
20,519
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Scott_Da_Bot
Cliodhna
16
3 / 6 / 2
10,235
512
11,555
17,662
6,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
curvydog
Erlang Shen
15
2 / 5 / 2
9,480
474
7,665
19,435
12,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
middlefinga_up
Heimdallr
13
2 / 10 / 2
8,775
439
12,663
20,992
7,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
19
31
Kills
9
9
Deaths
31
60
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
10
1
7
13.5
L
2
4
2
0.75
L
Yemoja
0
6
2
0.17
W
4
0
12
10
W
4
3
14
3.67
W
King Arthur
Only Orisha
King Arthur
8
2
15
7.75
W
Arachne
Rizz311
Arachne
5
3
12
3.67
L
Cliodhna
Scott_Da_Bot
Cliodhna
3
6
2
0.67
L
Erlang Shen
curvydog
Erlang Shen
2
5
2
0.6
L
Heimdallr
middlefinga_up
Heimdallr
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,322
Damage
45,244
71,584
Taken
97,566
57,257
Mitigated
52,908
23,876
Healing
34,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
22,049
14,442
0
4,461
11,081
5,112
3,246
1,281
9,800
0
93,644
L
9,708
2,392
0
7,137
16,594
5,852
761
5,485
10,522
61,803
0
L
Yemoja
3,653
1,113
4,710
5,029
22,883
20,519
52
6,106
15,762
14,448
0
W
15,111
1,876
0
5,404
12,407
13,820
0
1,454
10,953
65,112
0
W
14,821
855
168
3,501
10,242
4,140
266
3,969
6,273
50,505
0
W
King Arthur
Only Orisha
King Arthur
13,171
949
0
4,051
19,591
23,027
62
4,490
15,101
0
41,128
W
Arachne
Rizz311
Arachne
12,170
8,104
0
6,291
18,263
11,158
1,260
2,167
16,096
0
89,561
L
Cliodhna
Scott_Da_Bot
Cliodhna
11,555
1,119
0
6,576
17,662
6,427
0
5,419
11,831
0
80,924
L
Erlang Shen
curvydog
Erlang Shen
7,665
3,485
0
7,109
19,435
12,789
0
8,625
10,413
0
55,233
L
Heimdallr
middlefinga_up
Heimdallr
12,663
7,607
0
4,189
20,992
7,321
145
2,729
17,666
0
55,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,726
Gold Earned
45,346
497
Minions Killed
490
0
Camps Cleared
0
2,172,574
Distance Traveled
1,804,382
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,955
598
133
7
0
407,927
2
L
Sol
9,429
471
128
6
0
328,436
1
L
Yemoja
7,427
371
19
1
0
349,609
5
W
Geb
10,945
547
105
5
0
449,499
2
W
Agni
10,166
508
87
4
0
414,049
2
W
King Arthur
11,167
558
38
2
0
405,228
6
W
Arachne
11,493
575
134
7
0
495,871
2
L
Cliodhna
10,235
512
138
7
0
421,563
0
L
Erlang Shen
9,480
474
120
6
0
360,858
1
L
Heimdallr
8,775
439
85
4
0
343,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role