Player Matchup

Bellona
Bellona
Elcharliee
Bellona
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 58L
1,461 Elo+
Party 2
Arachne
Arachne
JesusMedic
Arachne
Level 6
God Stats
4W - 5L
1,451 SR
Queue Stats
7W - 11L
1,184 Elo+
Solo
Chaac
Chaac
angel27350
Chaac
Level 64
God Stats
5W - 4L
1,461 SR
Queue Stats
21W - 30L
1,459 Elo+
Party 2
Ra
Ra
madatu2077
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Neith
Neith
madatu7720
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Team Averages
Level 17
1,482 SR
1,421 Elo+

VS

Team Averages
Level 20
1,520 SR
1,329 Elo+
Nemesis
Nemesis
Fernvndohv
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,162 Elo+
Solo
Geb
Geb
Inoculant
Geb
Level 29
God Stats
9W - 5L
1,601 SR
Queue Stats
25W - 17L
1,449 Elo+
Solo
Nu Wa
Nu Wa
Taylor9001
Nu Wa
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
13W - 20L
1,263 Elo+
Party 1
Artemis
Artemis
TechMinator
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bellona
Bellona
TomokiChan1123
Bellona
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 39L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Elcharliee
Bellona
11
7 / 1 / 5
7,331
611
4,345
5,444
4,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
JesusMedic
Arachne
12
2 / 0 / 1
7,094
591
1,511
8,607
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
12
2 / 0 / 1
7,148
596
3,808
6,815
3,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 3
7,869
656
4,832
4,204
1,401
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
12
10 / 0 / 7
8,305
692
8,880
5,965
2,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fernvndohv
Nemesis
7
0 / 8 / 0
4,662
389
1,153
7,100
2,060
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

6
0 / 5 / 1
4,954
413
2,042
8,995
3,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
7
0 / 7 / 1
4,843
404
1,938
6,235
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
TechMinator
Artemis
9
2 / 3 / 0
5,912
493
2,342
6,081
1,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 0
5,733
478
4,606
7,277
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
26
Kills
2
2
Deaths
27
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
Elcharliee
Bellona
7
1
5
9.5
L
Nemesis
Fernvndohv
Nemesis
0
8
0
0
L
0
5
1
0.1
W
Arachne
JesusMedic
Arachne
2
0
1
2.5
L
Nu Wa
0
7
1
0.07
L
Artemis
TechMinator
Artemis
2
3
0
0.67
L
0
4
0
0
W
Chaac
2
0
1
2.5
W
5
1
3
6.5
W
Neith
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,376
Damage
12,081
31,035
Taken
35,688
13,756
Mitigated
13,205
13,261
Healing
3,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Elcharliee
Bellona
4,345
510
0
545
5,444
4,129
287
2,084
3,242
5,137
15,909
L
Nemesis
Fernvndohv
Nemesis
1,153
209
0
114
7,100
2,060
312
2,755
4,345
0
14,699
L
2,042
313
776
1,137
8,995
3,376
0
376
8,619
8,480
0
W
Arachne
JesusMedic
Arachne
1,511
612
0
4,326
8,607
2,485
0
406
8,185
0
42,421
L
Nu Wa
1,938
747
0
0
6,235
1,067
155
84
6,151
15,524
0
L
Artemis
TechMinator
Artemis
2,342
786
0
614
6,081
1,760
166
2,077
4,004
0
20,000
L
4,606
1,885
0
380
7,277
4,942
320
0
6,695
0
29,810
W
Chaac
3,808
887
0
4,053
6,815
3,651
404
0
6,815
0
33,365
W
4,832
498
558
1,570
4,204
1,401
471
0
4,204
44,916
0
W
Neith
8,880
5,818
0
2,209
5,965
2,090
2,257
1,361
4,454
0
51,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,747
Gold Earned
26,104
350
Minions Killed
174
0
Camps Cleared
0
1,155,413
Distance Traveled
1,040,061
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,331
611
31
3
0
254,297
0
L
Nemesis
4,662
389
30
3
0
197,274
0
L
Geb
4,954
413
11
1
0
204,831
0
W
Arachne
7,094
591
85
7
0
244,522
1
L
Nu Wa
4,843
404
39
3
0
183,793
0
L
Artemis
5,912
493
33
3
0
221,104
4
L
Bellona
5,733
478
61
5
0
233,059
0
W
Chaac
7,148
596
63
5
0
236,468
0
W
Ra
7,869
656
77
6
0
232,752
2
W
Neith
8,305
692
94
8
0
187,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role