Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
college123
Scylla
Level 113
God Stats
13W - 6L
1,606 SR
Queue Stats
498W - 367L
1,626 Elo+
Party 2
Hou Yi
Hou Yi
dunski4
Hou Yi
Level 28
God Stats
7W - 3L
1,636 SR
Queue Stats
66W - 78L
1,499 Elo+
Party 2
Team Averages
Level 99
1,581 SR
1,542 Elo+

VS

Team Averages
Level 56
1,371 SR
1,491 Elo+
Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
XxZombieSWolfxX
Bakasura
Level 9
God Stats
1W - 6L
1,141 SR
Queue Stats
9W - 13L
1,466 Elo+
Solo
Thoth
Thoth
antoniotraylor31
Thoth
Level 18
God Stats
2W - 5L
1,472 SR
Queue Stats
15W - 16L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 2 / 13
9,393
723
8,737
13,581
15,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
college123
Scylla
14
9 / 2 / 3
9,995
769
12,249
7,699
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
dunski4
Hou Yi
14
5 / 0 / 8
9,439
726
13,000
7,757
3,178
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 5 / 1
8,378
644
5,823
18,059
17,063
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
11
0 / 5 / 2
7,700
592
3,750
14,263
4,244
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 1
8,053
619
8,282
8,292
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
4
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
13
4.25
L
Tyr
 
Tyr
2
5
1
0.5
L
Bakasura
0
5
2
0.2
L
1
6
1
0.25
W
Scylla
college123
Scylla
9
2
3
5.25
W
Hou Yi
dunski4
Hou Yi
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,986
Damage
17,855
29,037
Taken
40,614
21,608
Mitigated
23,016
4,620
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,737
1,013
173
1,558
13,581
15,487
142
2,614
10,261
25,310
0
L
Tyr
 
Tyr
5,823
632
329
5,650
18,059
17,063
0
8,510
8,471
0
22,739
L
Bakasura
3,750
2,423
0
1,622
14,263
4,244
0
8,531
5,042
0
17,108
L
8,282
178
0
21
8,292
1,709
0
2,733
5,336
24,874
0
W
Scylla
college123
Scylla
12,249
1,380
0
884
7,699
2,943
1,066
3,171
4,473
37,043
0
W
Hou Yi
dunski4
Hou Yi
13,000
6,950
0
2,005
7,757
3,178
1,808
2,847
4,800
0
34,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,827
Gold Earned
24,131
156
Minions Killed
123
7
Camps Cleared
5
762,449
Distance Traveled
727,717
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,393
723
38
3
2
250,150
6
L
Tyr
8,378
644
23
2
1
259,020
6
L
Bakasura
7,700
592
49
4
3
249,429
2
L
Thoth
8,053
619
51
4
1
219,268
3
W
Scylla
9,995
769
62
5
5
251,450
2
W
Hou Yi
9,439
726
56
4
0
260,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role