Player Matchup

Chang'e
Chang'e
Camdiddy7
Chang'e
Level 31
God Stats
57W - 53L
1,510 SR
Queue Stats
211W - 229L
1,374 Elo+
Solo
Jing Wei
Jing Wei
I_Splashhh
Jing Wei
Level 64
God Stats
1W - 5L
1,285 SR
Queue Stats
70W - 82L
1,409 Elo+
Party 1
King Arthur
King Arthur
Kausaic
King Arthur
Level 65
God Stats
4W - 8L
1,437 SR
Queue Stats
473W - 479L
1,402 Elo+
Solo
Tsukuyomi
Tsukuyomi
TacoOfMisfortune
Tsukuyomi
Level 126
God Stats
0W - 1L
1,502 SR
Queue Stats
100W - 115L
1,422 Elo+
Party 1
Raijin
Raijin
XxSilverHawkxX32
Raijin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,484 Elo+
Solo
Team Averages
Level 67
1,447 SR
1,418 Elo+

VS

Team Averages
Level 64
1,476 SR
1,504 Elo+
Merlin
Merlin
InvictaAnima272
Merlin
Level 54
God Stats
18W - 20L
1,486 SR
Queue Stats
222W - 186L
1,553 Elo+
Party 2
Jormungandr
Jormungandr
Leo Magus
Jormungandr
Level 104
God Stats
4W - 9L
1,397 SR
Queue Stats
448W - 391L
1,535 Elo+
Party 2
Sol
Sol
SenileVoyage
Sol
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 112L
1,551 Elo+
Party 2
Nemesis
Nemesis
Senjuu7
Nemesis
Level 66
God Stats
20W - 10L
1,496 SR
Queue Stats
351W - 356L
1,434 Elo+
Solo
Susano
Susano
ValkSellsBud
Susano
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Camdiddy7
Chang'e
16
4 / 5 / 3
10,135
1,126
12,946
14,135
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
I_Splashhh
Jing Wei
15
4 / 8 / 4
9,723
1,080
9,172
17,403
4,996
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Kausaic
King Arthur
16
0 / 5 / 9
8,880
987
3,798
13,484
5,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
16
4 / 9 / 6
10,428
1,159
16,575
15,950
4,763
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 0
5,550
617
0
0
0
Team 1 Tickets

143

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 14
11,035
1,226
13,463
6,806
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Leo Magus
Jormungandr
17
3 / 2 / 20
10,422
1,158
12,313
9,800
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 1 / 16
10,344
1,149
10,704
8,114
2,208
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Senjuu7
Nemesis
16
2 / 2 / 15
9,275
1,031
10,656
11,733
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
16
8 / 6 / 10
9,913
1,101
9,690
10,244
3,626
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
102
12
Kills
27
27
Deaths
12
22
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Camdiddy7
Chang'e
4
5
3
1.1
L
Jing Wei
I_Splashhh
Jing Wei
4
8
4
0.75
W
9
1
14
16
L
King Arthur
Kausaic
King Arthur
0
5
9
0.9
W
Jormungandr
Leo Magus
Jormungandr
3
2
20
6.5
W
5
1
16
13
W
Nemesis
Senjuu7
Nemesis
2
2
15
4.75
L
Tsukuyomi
4
9
6
0.78
W
Susano
8
6
10
2.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,491
Damage
56,826
60,972
Taken
46,697
19,958
Mitigated
22,671
7,175
Healing
6,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Camdiddy7
Chang'e
12,946
428
2,362
3,478
14,135
4,220
0
8,926
5,021
35,548
0
L
Jing Wei
I_Splashhh
Jing Wei
9,172
5,825
0
776
17,403
4,996
0
9,762
7,423
0
28,776
W
13,463
773
105
1,036
6,806
2,146
0
2,943
3,863
31,576
0
L
King Arthur
Kausaic
King Arthur
3,798
121
0
52
13,484
5,979
0
7,326
5,980
0
11,323
W
Jormungandr
Leo Magus
Jormungandr
12,313
3,122
0
1,053
9,800
10,905
0
3,304
6,496
37,129
0
W
10,704
3,564
0
1,707
8,114
2,208
0
1,348
6,766
17,416
0
W
Nemesis
Senjuu7
Nemesis
10,656
4,153
561
2,211
11,733
3,786
0
2,272
9,461
0
22,769
L
Tsukuyomi
16,575
4,669
0
507
15,950
4,763
0
9,678
6,068
0
33,568
W
Susano
9,690
2,567
0
0
10,244
3,626
0
3,079
7,165
0
17,610
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,716
Gold Earned
50,989
133
Minions Killed
163
7
Camps Cleared
6
671,853
Distance Traveled
815,993
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,135
1,126
61
7
0
169,266
0
L
Jing Wei
9,723
1,080
25
3
3
170,348
0
W
Merlin
11,035
1,226
54
6
1
161,654
0
L
King Arthur
8,880
987
15
2
3
173,853
0
W
Jormungandr
10,422
1,158
51
6
0
145,185
0
W
Sol
10,344
1,149
25
3
1
175,535
0
W
Nemesis
9,275
1,031
17
2
3
186,235
0
L
Tsukuyomi
10,428
1,159
32
4
1
158,386
1
W
Susano
9,913
1,101
16
2
1
147,384
0
L
Raijin
5,550
617
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role