Player Matchup

Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bennjw10
Neith
Level 109
God Stats
6W - 5L
1,287 SR
Queue Stats
126W - 116L
1,498 Elo+
Solo
Sol
Sol
Dhrogoooo
Sol
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,705 Elo+
Solo
Da Ji
Da Ji
Hamori
Da Ji
Level 100
God Stats
7W - 9L
1,629 SR
Queue Stats
37W - 31L
1,632 Elo+
Solo
Zeus
Zeus
JockDeïcide
Zeus
Level 67
God Stats
20W - 10L
1,612 SR
Queue Stats
88W - 77L
1,588 Elo+
Solo
Team Averages
Level 117
1,506 SR
1,585 Elo+

VS

Team Averages
Level 115
1,611 SR
1,539 Elo+
He Bo
He Bo
 
He Bo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Basedpilled
Cerberus
Level 120
God Stats
1W - 0L
1,865 SR
Queue Stats
339W - 301L
1,556 Elo+
Party 1
Skadi
Skadi
Breadmania
Skadi
Level 124
God Stats
2W - 1L
1,649 SR
Queue Stats
38W - 39L
1,467 Elo+
Solo
Susano
Susano
FAKOUZO
Susano
Level 160
God Stats
3W - 6L
1,296 SR
Queue Stats
257W - 207L
1,597 Elo+
Solo
Geb
Geb
xDieSoft
Geb
Level 68
God Stats
9W - 5L
1,745 SR
Queue Stats
246W - 223L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 3
4,652
775
892
2,969
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Bennjw10
Neith
12
1 / 0 / 3
5,534
922
4,465
3,113
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 1
6,346
1,058
6,960
2,137
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
Hamori
Da Ji
10
5 / 3 / 2
6,524
1,087
5,457
5,994
1,950
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

10
0 / 4 / 6
5,136
856
5,114
5,061
1,213
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 3 / 2
4,695
783
669
4,437
1,296
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Basedpilled
Cerberus
10
0 / 1 / 6
5,203
867
4,335
6,964
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
11
0 / 2 / 1
5,076
846
2,806
4,188
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
FAKOUZO
Susano
13
9 / 1 / 0
7,698
1,283
6,213
5,083
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
4,753
792
1,285
8,677
4,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
10
Kills
9
9
Deaths
10
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
3
0.75
W
He Bo
 
He Bo
0
3
2
0.33
W
Cerberus
Basedpilled
Cerberus
0
1
6
3
L
Neith
Bennjw10
Neith
1
0
3
2.5
W
Skadi
0
2
1
0.25
L
4
0
1
4.5
W
Susano
FAKOUZO
Susano
9
1
0
9
L
Da Ji
Hamori
Da Ji
5
3
2
2
L
0
4
6
0.75
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,888
Damage
15,308
19,274
Taken
29,349
6,555
Mitigated
12,292
3,192
Healing
4,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
892
264
0
498
2,969
1,744
0
1,370
1,568
5,506
0
W
He Bo
 
He Bo
669
0
0
351
4,437
1,296
0
1,470
2,967
10,585
0
W
Cerberus
Basedpilled
Cerberus
4,335
50
0
2,095
6,964
3,855
0
4,375
2,589
14,102
0
L
Neith
Bennjw10
Neith
4,465
1,329
0
884
3,113
852
258
1,041
1,959
0
22,513
W
Skadi
2,806
1,030
0
970
4,188
1,311
293
1,653
2,535
0
21,808
L
6,960
2,781
0
1,502
2,137
796
360
516
1,621
23,866
2,177
W
Susano
FAKOUZO
Susano
6,213
2,471
0
524
5,083
1,803
0
2,061
3,022
0
19,382
L
Da Ji
Hamori
Da Ji
5,457
1,634
0
60
5,994
1,950
0
2,089
3,683
0
7,437
L
5,114
1,012
0
248
5,061
1,213
0
1,065
3,962
14,794
0
W
1,285
121
0
837
8,677
4,027
0
2,895
5,782
3,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,192
Gold Earned
27,425
153
Minions Killed
161
3
Camps Cleared
7
572,546
Distance Traveled
649,263
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,652
775
10
2
1
74,204
2
W
He Bo
4,695
783
21
4
2
114,463
1
W
Cerberus
5,203
867
39
7
0
136,739
0
L
Neith
5,534
922
50
8
0
138,766
1
W
Skadi
5,076
846
57
10
3
124,451
3
L
Sol
6,346
1,058
59
10
2
121,828
2
W
Susano
7,698
1,283
40
7
2
130,188
0
L
Da Ji
6,524
1,087
7
1
0
120,852
3
L
Zeus
5,136
856
27
5
0
116,896
1
W
Geb
4,753
792
4
1
0
143,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role