Player Matchup

Nemesis
Nemesis
IAmLukaDocic
Nemesis
Level 149
God Stats
18W - 16L
1,634 SR
Queue Stats
855W - 944L
1,457 Elo+
Party 2
Hercules
Hercules
SuperMan-Kush517
Hercules
Level 127
God Stats
7W - 15L
1,401 SR
Queue Stats
630W - 762L
1,508 Elo+
Party 2
Zeus
Zeus
mmcbeast112
Zeus
Level 67
God Stats
2W - 2L
1,576 SR
Queue Stats
2W - 2L
1,615 Elo+
Solo
Team Averages
Level 114
1,537 SR
1,527 Elo+

VS

Team Averages
Level 25
1,538 SR
1,635 Elo+
Ra
Ra
Bigdook3r
Ra
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 35L
1,952 Elo+
Solo
Chaac
Chaac
DJ Swagger 26
Chaac
Level 29
God Stats
11W - 13L
1,495 SR
Queue Stats
143W - 143L
1,445 Elo+
Party 1
Ares
Ares
falance45099
Ares
Level 39
God Stats
49W - 24L
1,618 SR
Queue Stats
153W - 154L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IAmLukaDocic
Nemesis
11
4 / 5 / 7
7,479
748
6,390
9,228
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 2 / 7
7,416
742
8,653
11,375
10,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 4 / 8
7,184
718
11,897
6,267
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 4
8,282
828
7,732
6,987
2,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 6
7,415
742
6,870
10,900
6,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 6 / 6
7,508
751
5,873
15,723
13,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
11
Kills
10
11
Deaths
11
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
2
2
6
2.5
L
Nemesis
IAmLukaDocic
Nemesis
4
5
7
1.5
L
4
2
7
3.75
W
2
6
6
0.83
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,940
Damage
20,475
26,870
Taken
33,610
17,852
Mitigated
23,389
5,369
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,732
1,298
1,451
1,915
6,987
2,732
26
2,635
4,243
24,675
0
W
6,870
1,309
0
2,471
10,900
6,870
26
3,822
6,818
0
24,690
L
Nemesis
IAmLukaDocic
Nemesis
6,390
2,280
0
1,622
9,228
5,162
163
4,262
4,966
0
21,407
L
8,653
1,488
0
2,536
11,375
10,596
74
5,975
5,400
0
18,216
W
5,873
528
244
907
15,723
13,787
58
6,062
9,138
11,304
0
L
11,897
2,077
352
859
6,267
2,094
392
3,621
2,646
27,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,079
Gold Earned
23,205
99
Minions Killed
100
5
Camps Cleared
4
535,753
Distance Traveled
542,982
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,282
828
53
5
2
178,650
4
W
Chaac
7,415
742
42
4
1
185,865
0
L
Nemesis
7,479
748
31
3
2
190,475
2
L
Hercules
7,416
742
33
3
1
193,602
1
W
Ares
7,508
751
5
1
1
178,467
2
L
Zeus
7,184
718
35
4
2
151,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role