Player Matchup

Heimdallr
Heimdallr
BigBoiBrye
Heimdallr
Level 42
God Stats
2W - 1L
1,712 SR
Queue Stats
70W - 35L
1,727 Elo+
Party 1
Fafnir
Fafnir
Lilcheezball09
Fafnir
Level 18
God Stats
1W - 1L
1,360 SR
Queue Stats
55W - 36L
1,675 Elo+
Solo
Ra
Ra
PunePounder69
Ra
Level 14
God Stats
1W - 1L
1,315 SR
Queue Stats
49W - 32L
1,725 Elo+
Party 1
Hercules
Hercules
hellmode161
Hercules
Level 13
God Stats
1W - 1L
1,383 SR
Queue Stats
36W - 24L
1,642 Elo+
Solo
Agni
Agni
iSimp4urMom
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 31L
1,723 Elo+
Party 1
Team Averages
Level 20
1,454 SR
1,698 Elo+

VS

Team Averages
Level 22
1,773 SR
1,641 Elo+
Morgan Le Fay
Morgan Le Fay
Triantis
Morgan Le Fay
Level 29
God Stats
5W - 2L
2,002 SR
Queue Stats
25W - 40L
1,613 Elo+
Solo
Ra
Ra
Tyl3r2k
Ra
Level 14
God Stats
2W - 2L
1,906 SR
Queue Stats
22W - 17L
1,653 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Untameable2
Ah Muzen Cab
Level 29
God Stats
1W - 1L
1,840 SR
Queue Stats
142W - 125L
1,660 Elo+
Solo
Thor
Thor
iDestinyxZ
Thor
Level 27
God Stats
3W - 1L
1,921 SR
Queue Stats
39W - 14L
1,760 Elo+
Solo
Guan Yu
Guan Yu
kaiser54
Guan Yu
Level 13
God Stats
0W - 3L
1,195 SR
Queue Stats
10W - 9L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigBoiBrye
Heimdallr
16
3 / 9 / 1
11,246
536
7,324
16,631
4,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 2 / 13
12,224
582
9,963
15,926
23,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 5 / 6
12,062
574
13,632
14,150
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
hellmode161
Hercules
20
10 / 1 / 6
13,210
629
14,237
20,100
25,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 6 / 4
11,041
526
3,161
11,709
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Triantis
Morgan Le Fay
15
0 / 6 / 2
9,692
462
7,853
14,060
6,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 7
9,465
451
9,115
11,223
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Untameable2
Ah Muzen Cab
15
4 / 6 / 4
10,142
483
10,076
13,006
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 6 / 4
11,650
555
12,740
15,461
6,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
kaiser54
Guan Yu
17
7 / 2 / 5
10,831
516
9,254
14,978
7,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
42
25
Kills
20
23
Deaths
25
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BigBoiBrye
Heimdallr
3
9
1
0.39
W
4
2
13
5.25
W
7
5
6
2
L
Morgan Le Fay
Triantis
Morgan Le Fay
0
6
2
0.17
L
2
5
7
1.1
L
Ah Muzen Cab
Untameable2
Ah Muzen Cab
4
6
4
1
W
Hercules
hellmode161
Hercules
10
1
6
13
L
7
6
4
1.5
W
1
6
4
0.5
L
Guan Yu
kaiser54
Guan Yu
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,317
Damage
49,038
78,516
Taken
68,728
63,026
Mitigated
28,591
25,735
Healing
19,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BigBoiBrye
Heimdallr
7,324
3,612
0
3,512
16,631
4,700
104
298
16,333
0
80,153
W
9,963
3,916
0
3,073
15,926
23,677
482
5,296
10,630
32,690
0
W
13,632
725
2,720
5,412
14,150
5,786
962
2,400
11,750
88,733
0
L
Morgan Le Fay
Triantis
Morgan Le Fay
7,853
397
86
3,706
14,060
6,036
0
4,705
8,897
60,055
0
L
9,115
1,227
948
2,167
11,223
4,435
59
5,789
5,018
59,561
0
L
Ah Muzen Cab
Untameable2
Ah Muzen Cab
10,076
3,799
0
2,891
13,006
4,958
196
6,196
6,610
0
62,028
W
Hercules
hellmode161
Hercules
14,237
4,945
0
10,389
20,100
25,252
906
7,212
12,888
11,643
83,643
L
12,740
2,842
0
3,084
15,461
6,001
0
6,133
9,251
0
76,740
W
3,161
209
0
629
11,709
3,611
3,978
1,947
9,762
81,279
0
L
Guan Yu
kaiser54
Guan Yu
9,254
1,357
731
5,922
14,978
7,161
0
5,814
8,855
0
73,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,783
Gold Earned
51,780
702
Minions Killed
572
0
Camps Cleared
0
2,091,110
Distance Traveled
1,974,324
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,246
536
130
6
0
353,512
7
W
Fafnir
12,224
582
42
2
0
400,475
6
W
Ra
12,062
574
141
7
0
470,656
1
L
Morgan Le Fay
9,692
462
120
6
0
357,669
5
L
Ra
9,465
451
108
5
0
369,091
5
L
Ah Muzen Cab
10,142
483
112
5
0
425,648
1
W
Hercules
13,210
629
207
10
0
439,335
8
L
Thor
11,650
555
122
6
0
380,397
6
W
Agni
11,041
526
182
9
0
427,132
5
L
Guan Yu
10,831
516
110
5
0
441,519
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role