Player Matchup

Fenrir
Fenrir
Abacadoo
Fenrir
Level 12
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 4L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Hwasong7
Danzaburou
Level 27
God Stats
0W - 2L
1,608 SR
Queue Stats
2W - 4L
1,428 Elo+
Party 1
Chang'e
Chang'e
wh4tth3puck
Chang'e
Level 13
God Stats
0W - 3L
1,390 SR
Queue Stats
0W - 6L
1,169 Elo+
Party 1
Team Averages
Level 17
1,427 SR
1,348 Elo+

VS

Team Averages
Level 27
1,408 SR
1,322 Elo+
Cupid
Cupid
Dirtypaws22
Cupid
Level 27
God Stats
6W - 9L
1,508 SR
Queue Stats
26W - 26L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
TheRealNGT2
Baron Samedi
Level 37
God Stats
3W - 3L
1,367 SR
Queue Stats
27W - 56L
1,254 Elo+
Solo
Chaac
Chaac
justsomguy18
Chaac
Level 16
God Stats
12W - 16L
1,348 SR
Queue Stats
22W - 44L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abacadoo
Fenrir
11
3 / 8 / 5
8,264
751
4,789
17,987
9,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Hwasong7
Danzaburou
12
9 / 11 / 2
9,528
866
11,635
15,127
5,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
wh4tth3puck
Chang'e
11
0 / 7 / 7
7,495
681
4,606
9,264
4,578
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 3 / 13
10,371
943
16,509
8,501
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
TheRealNGT2
Baron Samedi
13
5 / 8 / 16
9,474
861
8,537
11,632
5,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
11 / 2 / 11
10,474
952
9,954
11,838
12,445
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
12
Kills
26
26
Deaths
13
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Abacadoo
Fenrir
3
8
5
0.69
W
10
3
13
5.5
L
Danzaburou
Hwasong7
Danzaburou
9
11
2
0.91
W
Baron Samedi
TheRealNGT2
Baron Samedi
5
8
16
1.63
W
11
2
11
8.25
L
Chang'e
wh4tth3puck
Chang'e
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,030
Damage
35,000
42,378
Taken
31,971
19,488
Mitigated
20,759
6,544
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Abacadoo
Fenrir
4,789
915
0
3,280
17,987
9,016
0
4,463
13,524
0
9,828
W
16,509
11,783
221
410
8,501
3,241
1,931
1,605
6,896
0
35,995
L
Danzaburou
Hwasong7
Danzaburou
11,635
5,467
186
2,097
15,127
5,894
1,569
2,792
12,335
0
26,839
W
Baron Samedi
TheRealNGT2
Baron Samedi
8,537
1,481
721
1,998
11,632
5,073
628
1,676
9,956
24,867
0
W
9,954
1,391
0
1,523
11,838
12,445
36
1,852
9,986
0
29,740
L
Chang'e
wh4tth3puck
Chang'e
4,606
1,405
153
828
9,264
4,578
90
1,547
7,717
18,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
30,319
71
Minions Killed
125
2
Camps Cleared
6
467,157
Distance Traveled
601,167
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,264
751
7
1
1
186,831
0
W
Cupid
10,371
943
47
4
5
216,694
0
L
Danzaburou
9,528
866
29
3
1
149,675
2
W
Baron Samedi
9,474
861
36
3
1
160,444
0
W
Chaac
10,474
952
42
4
0
224,029
2
L
Chang'e
7,495
681
35
3
0
130,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role