Player Matchup

King Arthur
King Arthur
C12ASHD
King Arthur
Level 137
God Stats
2W - 3L
1,421 SR
Queue Stats
139W - 210L
1,335 Elo+
Party 1
Zhong Kui
Zhong Kui
PBJok3r
Zhong Kui
Level 106
God Stats
4W - 7L
1,484 SR
Queue Stats
141W - 206L
1,309 Elo+
Party 1
Neith
Neith
RedneckJinx
Neith
Level 67
God Stats
19W - 23L
1,437 SR
Queue Stats
124W - 208L
1,347 Elo+
Party 1
Team Averages
Level 103
1,447 SR
1,330 Elo+

VS

Team Averages
Level 13
1,534 SR
1,306 Elo+
Ullr
Ullr
Elfisto
Ullr
Level 27
God Stats
0W - 1L
1,686 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 2
Olorun
Olorun
H4rdStyl333
Olorun
Level 10
God Stats
1W - 3L
1,415 SR
Queue Stats
1W - 3L
1,254 Elo+
Party 2
Ymir
Ymir
Yuribljad
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
C12ASHD
King Arthur
14
2 / 8 / 10
10,702
669
9,132
15,449
14,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
PBJok3r
Zhong Kui
18
8 / 6 / 7
13,051
816
20,246
19,502
13,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 5 / 9
11,678
730
19,940
12,368
4,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Elfisto
Ullr
15
6 / 5 / 13
10,773
673
12,075
15,340
6,176
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
14
8 / 7 / 8
10,864
679
14,954
15,834
7,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
14
5 / 3 / 13
10,939
684
12,539
22,172
25,281
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
15
Kills
19
19
Deaths
15
26
Assists
34
Player
Kills
Deaths
Assists
KDA
W
King Arthur
C12ASHD
King Arthur
2
8
10
0.88
L
Ullr
Elfisto
Ullr
6
5
13
2.5
L
Olorun
8
7
8
1.71
W
Zhong Kui
PBJok3r
Zhong Kui
8
6
7
1.92
W
5
5
9
1.9
L
Ymir
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,318
Damage
39,568
47,319
Taken
53,346
32,216
Mitigated
38,492
14,278
Healing
15,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
C12ASHD
King Arthur
9,132
549
0
979
15,449
14,701
118
6,959
8,490
0
17,269
L
Ullr
Elfisto
Ullr
12,075
9,010
0
4,578
15,340
6,176
834
6,968
7,993
0
35,597
L
Olorun
14,954
7,660
2,516
3,975
15,834
7,035
0
5,254
10,468
33,845
2,623
W
Zhong Kui
PBJok3r
Zhong Kui
20,246
4,112
0
8,465
19,502
13,147
1,463
12,077
7,425
64,937
0
W
19,940
7,866
0
4,834
12,368
4,368
1,043
6,751
5,617
0
49,205
L
Ymir
12,539
2,195
518
3,999
22,172
25,281
216
8,388
13,464
33,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,431
Gold Earned
32,576
182
Minions Killed
170
7
Camps Cleared
6
798,898
Distance Traveled
731,764
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,702
669
25
2
0
264,629
2
L
Ullr
10,773
673
61
4
0
227,896
0
L
Olorun
10,864
679
67
4
4
235,530
0
W
Zhong Kui
13,051
816
103
6
7
261,443
1
W
Neith
11,678
730
54
3
0
272,826
2
L
Ymir
10,939
684
42
3
2
268,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role