Player Matchup

Neith
Neith
BigBoiBrye
Neith
Level 42
God Stats
0W - 1L
1,285 SR
Queue Stats
70W - 35L
1,746 Elo+
Party 2
Ra
Ra
PunePounder69
Ra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 32L
1,755 Elo+
Party 2
Merlin
Merlin
TheBustyBagle
Merlin
Level 16
God Stats
1W - 1L
1,738 SR
Queue Stats
14W - 13L
1,574 Elo+
Solo
Erlang Shen
Erlang Shen
iSimp4urMom
Erlang Shen
Level 15
God Stats
3W - 2L
1,966 SR
Queue Stats
61W - 31L
1,748 Elo+
Party 2
Ymir
Ymir
sinvey
Ymir
Level 22
God Stats
3W - 1L
1,863 SR
Queue Stats
54W - 62L
1,514 Elo+
Solo
Team Averages
Level 22
1,670 SR
1,667 Elo+

VS

Team Averages
Level 26
1,584 SR
1,595 Elo+
Ne Zha
Ne Zha
COOMER1
Ne Zha
Level 25
God Stats
4W - 1L
1,642 SR
Queue Stats
17W - 8L
1,679 Elo+
Party 1
Sun Wukong
Sun Wukong
JasonWorld
Sun Wukong
Level 28
God Stats
10W - 2L
1,831 SR
Queue Stats
82W - 79L
1,588 Elo+
Solo
Thor
Thor
PleaseKaren
Thor
Level 12
God Stats
4W - 2L
1,489 SR
Queue Stats
16W - 11L
1,667 Elo+
Party 1
Izanami
Izanami
hellmode161
Izanami
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 24L
1,613 Elo+
Solo
Ra
Ra
lindini_linguini
Ra
Level 51
God Stats
55W - 53L
1,458 SR
Queue Stats
189W - 214L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
10 / 4 / 1
11,813
591
10,472
13,323
5,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
2 / 5 / 3
11,479
574
6,425
14,265
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 3 / 0
6,044
302
357
1,661
271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
iSimp4urMom
Erlang Shen
17
6 / 5 / 5
10,636
532
10,134
18,583
14,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
sinvey
Ymir
14
0 / 8 / 2
8,696
435
8,531
16,023
13,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
COOMER1
Ne Zha
13
1 / 4 / 3
9,475
474
2,386
9,817
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
JasonWorld
Sun Wukong
18
3 / 2 / 9
11,204
560
11,502
16,653
9,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
5 / 4 / 10
11,334
567
11,824
16,721
6,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
hellmode161
Izanami
20
15 / 1 / 1
15,106
755
14,712
7,181
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
1 / 7 / 2
8,639
432
3,263
8,504
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
18
Kills
25
25
Deaths
18
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
10
4
1
2.63
W
Ne Zha
COOMER1
Ne Zha
1
4
3
0.63
W
Sun Wukong
JasonWorld
Sun Wukong
3
2
9
3.75
W
5
4
10
2.5
L
2
5
3
0.7
L
0
3
0
0
W
Izanami
hellmode161
Izanami
15
1
1
15.5
L
Erlang Shen
iSimp4urMom
Erlang Shen
6
5
5
1.7
W
1
7
2
0.29
L
Ymir
sinvey
Ymir
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,919
Damage
43,687
63,855
Taken
58,876
38,934
Mitigated
28,472
15,647
Healing
16,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
10,472
3,823
0
2,951
13,323
5,552
3,100
829
12,494
0
78,753
W
Ne Zha
COOMER1
Ne Zha
2,386
1,279
0
869
9,817
7,089
0
71
9,746
0
36,539
W
Sun Wukong
JasonWorld
Sun Wukong
11,502
2,756
0
6,825
16,653
9,287
1,047
8,818
7,257
0
67,045
W
11,824
3,664
0
4,004
16,721
6,007
560
3,834
12,775
0
79,703
L
6,425
586
767
6,115
14,265
5,688
0
356
13,909
93,081
0
L
357
42
0
0
1,661
271
0
0
1,661
4,179
0
W
Izanami
hellmode161
Izanami
14,712
8,641
0
2,302
7,181
3,829
642
1,214
5,917
0
124,865
L
Erlang Shen
iSimp4urMom
Erlang Shen
10,134
5,020
0
4,972
18,583
14,324
101
978
17,605
0
79,376
W
3,263
379
994
1,104
8,504
2,260
540
884
7,620
36,359
0
L
Ymir
sinvey
Ymir
8,531
1,550
0
842
16,023
13,099
148
1,260
14,763
44,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,668
Gold Earned
55,758
543
Minions Killed
610
0
Camps Cleared
0
1,608,008
Distance Traveled
1,985,414
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,813
591
135
7
0
340,095
4
W
Ne Zha
9,475
474
60
3
0
394,145
2
W
Sun Wukong
11,204
560
133
7
0
385,062
5
W
Thor
11,334
567
105
5
0
397,059
0
L
Ra
11,479
574
188
9
0
485,087
1
L
Merlin
6,044
302
13
1
0
47,455
1
W
Izanami
15,106
755
236
12
0
405,929
5
L
Erlang Shen
10,636
532
124
6
0
429,766
5
W
Ra
8,639
432
76
4
0
403,219
0
L
Ymir
8,696
435
83
4
0
305,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role