Player Matchup

Medusa
Medusa
CaterpillarLIPS
Medusa
Level 149
God Stats
1W - 4L
1,387 SR
Queue Stats
58W - 82L
1,372 Elo+
Party 2
Ares
Ares
Fake_Maic0l
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zeus
Zeus
Venom969845
Zeus
Level 26
God Stats
12W - 7L
1,496 SR
Queue Stats
23W - 32L
1,159 Elo+
Party 2
Team Averages
Level 64
1,461 SR
1,344 Elo+

VS

Team Averages
Level 57
1,309 SR
1,353 Elo+
Baron Samedi
Baron Samedi
JLSslayer
Baron Samedi
Level 29
God Stats
27W - 19L
1,175 SR
Queue Stats
146W - 184L
1,365 Elo+
Party 1
Da Ji
Da Ji
bobosss190
Da Ji
Level 96
God Stats
1W - 0L
1,287 SR
Queue Stats
5W - 9L
1,305 Elo+
Solo
Cerberus
Cerberus
graysonthehulk
Cerberus
Level 45
God Stats
7W - 8L
1,465 SR
Queue Stats
202W - 246L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 9 / 4
8,160
742
8,082
12,194
3,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 7 / 4
7,595
690
5,045
12,504
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 4
7,621
693
7,981
7,071
1,676
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JLSslayer
Baron Samedi
12
5 / 4 / 11
8,829
803
11,093
11,005
5,335
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
13
9 / 4 / 9
9,592
872
9,737
10,694
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
14
7 / 2 / 10
9,139
831
7,844
12,428
11,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
10
Kills
21
21
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
9
4
0.78
L
3
7
4
0.71
W
Baron Samedi
JLSslayer
Baron Samedi
5
4
11
2.63
L
2
5
4
0.8
W
Da Ji
9
4
9
3.38
W
Cerberus
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,108
Damage
28,674
31,769
Taken
34,127
16,663
Mitigated
20,646
3,998
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,082
3,554
0
986
12,194
3,644
360
7,440
4,471
0
25,663
L
5,045
465
0
1,856
12,504
11,343
0
6,574
5,679
6,837
0
W
Baron Samedi
JLSslayer
Baron Samedi
11,093
1,939
1,577
2,938
11,005
5,335
874
3,690
7,315
22,153
0
L
7,981
2,223
0
1,156
7,071
1,676
0
4,439
2,471
21,833
0
W
Da Ji
9,737
2,410
0
326
10,694
4,010
1,356
3,242
7,452
0
24,021
W
Cerberus
7,844
442
135
2,509
12,428
11,301
254
6,498
5,930
30,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,376
Gold Earned
27,560
76
Minions Killed
116
2
Camps Cleared
6
452,096
Distance Traveled
591,654
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,160
742
37
3
1
166,228
1
L
Ares
7,595
690
7
1
0
155,397
0
W
Baron Samedi
8,829
803
20
2
1
182,121
1
L
Zeus
7,621
693
32
3
1
130,471
0
W
Da Ji
9,592
872
25
2
3
195,826
1
W
Cerberus
9,139
831
71
6
2
213,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role