Player Matchup

Sol
Sol
 
Sol
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Okinayuu
Neith
Level 5
God Stats
2W - 5L
1,520 SR
Queue Stats
4W - 8L
1,324 Elo+
Party 1
King Arthur
King Arthur
Riotman
King Arthur
Level 21
God Stats
0W - 2L
1,277 SR
Queue Stats
27W - 26L
1,430 Elo+
Solo
Ganesha
Ganesha
ayecaramba13
Ganesha
Level 117
God Stats
19W - 11L
1,481 SR
Queue Stats
497W - 522L
1,366 Elo+
Party 1
Team Averages
Level 35
1,455 SR
1,424 Elo+

VS

Team Averages
Level 23
1,487 SR
1,356 Elo+
Olorun
Olorun
RogerJ10218
Olorun
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 23L
1,343 Elo+
Solo
Izanami
Izanami
Ulybaha
Izanami
Level 30
God Stats
21W - 17L
1,578 SR
Queue Stats
82W - 100L
1,413 Elo+
Solo
Hun Batz
Hun Batz
michaelms1992
Hun Batz
Level 28
God Stats
1W - 1L
1,324 SR
Queue Stats
71W - 84L
1,371 Elo+
Party 2
Ymir
Ymir
the_best_UwU
Ymir
Level 28
God Stats
9W - 15L
1,404 SR
Queue Stats
47W - 63L
1,324 Elo+
Solo
Nike
Nike
tuto002
Nike
Level 15
God Stats
4W - 2L
1,632 SR
Queue Stats
16W - 27L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 3 / 1
9,299
581
11,644
11,220
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
 
Kali
10
0 / 3 / 2
6,295
393
3,110
11,789
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Okinayuu
Neith
12
3 / 4 / 3
7,158
447
5,204
7,042
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Riotman
King Arthur
11
1 / 3 / 5
6,783
424
6,598
14,626
8,050
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
ayecaramba13
Ganesha
10
1 / 1 / 7
7,262
454
4,670
13,070
9,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
3 / 3 / 1
8,135
508
9,602
7,938
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Ulybaha
Izanami
15
5 / 4 / 0
9,724
608
11,742
10,378
3,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
michaelms1992
Hun Batz
14
1 / 2 / 3
8,436
527
9,345
11,106
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 4
7,796
487
4,177
13,421
11,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
tuto002
Nike
13
4 / 1 / 0
8,270
517
5,801
9,143
4,569
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
14
Kills
14
14
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
9
3
1
3.17
L
Kali
 
Kali
0
3
2
0.33
L
Neith
Okinayuu
Neith
3
4
3
1.13
L
King Arthur
Riotman
King Arthur
1
3
5
1.17
W
Olorun
3
3
1
1.17
W
Izanami
Ulybaha
Izanami
5
4
0
1.25
L
Ganesha
ayecaramba13
Ganesha
1
1
7
4.5
W
Hun Batz
michaelms1992
Hun Batz
1
2
3
1.25
W
1
4
4
0.75
W
Nike
tuto002
Nike
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,226
Damage
40,667
57,747
Taken
51,986
26,605
Mitigated
26,381
17,395
Healing
12,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,644
5,682
0
3,098
11,220
3,556
399
4,957
6,263
56,941
0
L
Kali
 
Kali
3,110
2,249
0
2,787
11,789
3,630
55
2,265
9,524
0
22,545
L
Neith
Okinayuu
Neith
5,204
1,993
0
747
7,042
2,090
0
806
6,236
0
26,615
L
King Arthur
Riotman
King Arthur
6,598
1,479
0
4,807
14,626
8,050
0
2,957
11,669
0
25,057
W
Olorun
9,602
3,989
163
1,477
7,938
3,248
0
4,721
3,217
44,816
4,097
W
Izanami
Ulybaha
Izanami
11,742
8,723
0
3,308
10,378
3,087
2,828
2,450
7,928
0
75,334
L
Ganesha
ayecaramba13
Ganesha
4,670
333
699
5,257
13,070
9,279
0
2,623
10,447
18,606
0
W
Hun Batz
michaelms1992
Hun Batz
9,345
2,984
0
3,422
11,106
3,895
0
1,590
9,516
0
57,969
W
4,177
1,012
0
2,744
13,421
11,582
221
5,288
8,133
18,968
0
W
Nike
tuto002
Nike
5,801
618
0
1,630
9,143
4,569
202
2,265
6,878
5,315
33,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,797
Gold Earned
42,361
259
Minions Killed
432
0
Camps Cleared
0
1,526,673
Distance Traveled
1,489,850
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,299
581
100
6
0
279,645
2
L
Kali
6,295
393
61
4
0
314,371
4
L
Neith
7,158
447
57
4
0
276,289
3
L
King Arthur
6,783
424
35
2
0
331,897
3
W
Olorun
8,135
508
89
6
0
282,382
4
W
Izanami
9,724
608
129
8
0
256,007
0
L
Ganesha
7,262
454
6
0
0
324,471
1
W
Hun Batz
8,436
527
105
7
0
341,353
0
W
Ymir
7,796
487
32
2
0
289,713
2
W
Nike
8,270
517
77
5
0
320,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role