Player Matchup

Ao Kuang
Ao Kuang
Danrapx
Ao Kuang
Level 28
God Stats
35W - 46L
1,519 SR
Queue Stats
72W - 76L
1,483 Elo+
Solo
Cu Chulainn
Cu Chulainn
Longinus110
Cu Chulainn
Level 18
God Stats
0W - 2L
1,523 SR
Queue Stats
7W - 9L
1,481 Elo+
Solo
Cthulhu
Cthulhu
MalachiOG951
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
SSalomon
Artemis
Level 28
God Stats
7W - 2L
1,848 SR
Queue Stats
91W - 86L
1,449 Elo+
Solo
Thoth
Thoth
kriscookie23
Thoth
Level 12
God Stats
0W - 1L
1,891 SR
Queue Stats
6W - 6L
1,491 Elo+
Solo
Team Averages
Level 19
1,656 SR
1,481 Elo+

VS

Team Averages
Level 16
1,526 SR
1,484 Elo+
Vamana
Vamana
ItzPsyco
Vamana
Level 11
God Stats
6W - 4L
1,574 SR
Queue Stats
9W - 10L
1,442 Elo+
Party 1
Zhong Kui
Zhong Kui
Wacholtz
Zhong Kui
Level 7
God Stats
4W - 3L
1,583 SR
Queue Stats
7W - 4L
1,602 Elo+
Party 1
Ymir
Ymir
bougyman69
Ymir
Level 26
God Stats
5W - 3L
1,335 SR
Queue Stats
83W - 81L
1,445 Elo+
Solo
Hachiman
Hachiman
icebolt5567
Hachiman
Level 15
God Stats
3W - 1L
1,638 SR
Queue Stats
10W - 8L
1,495 Elo+
Party 1
Bastet
Bastet
navyseal9002
Bastet
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Danrapx
Ao Kuang
16
6 / 8 / 2
10,927
475
13,814
20,916
5,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Longinus110
Cu Chulainn
17
2 / 5 / 1
10,729
466
11,451
23,694
20,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
MalachiOG951
Cthulhu
11
0 / 10 / 1
7,791
339
4,187
15,922
10,677
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
SSalomon
Artemis
15
2 / 9 / 1
9,970
433
6,634
17,977
4,333
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 11 / 2
9,264
403
6,808
18,360
4,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ItzPsyco
Vamana
15
0 / 3 / 7
10,098
439
4,382
10,894
13,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Wacholtz
Zhong Kui
15
4 / 5 / 7
10,436
454
10,502
10,998
7,515
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 0 / 19
12,585
547
8,868
18,157
26,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
icebolt5567
Hachiman
20
28 / 0 / 11
14,941
650
40,789
18,918
9,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
17
6 / 4 / 12
11,527
501
10,711
17,142
7,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
99
12
Kills
43
43
Deaths
12
7
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Danrapx
Ao Kuang
6
8
2
0.88
W
Vamana
ItzPsyco
Vamana
0
3
7
1.17
L
Cu Chulainn
Longinus110
Cu Chulainn
2
5
1
0.5
L
Cthulhu
MalachiOG951
Cthulhu
0
10
1
0.05
L
Artemis
SSalomon
Artemis
2
9
1
0.28
W
Zhong Kui
Wacholtz
Zhong Kui
4
5
7
1.5
W
5
0
19
14.5
W
Hachiman
icebolt5567
Hachiman
28
0
11
33.5
L
2
11
2
0.27
W
Bastet
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,894
Damage
75,252
96,869
Taken
76,109
45,846
Mitigated
63,503
17,766
Healing
26,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Danrapx
Ao Kuang
13,814
4,358
0
4,171
20,916
5,699
0
4,118
16,720
66,603
0
W
Vamana
ItzPsyco
Vamana
4,382
2,366
0
1,750
10,894
13,052
732
1,038
9,796
0
51,235
L
Cu Chulainn
Longinus110
Cu Chulainn
11,451
1,305
0
6,414
23,694
20,958
674
2,254
21,414
0
71,605
L
Cthulhu
MalachiOG951
Cthulhu
4,187
567
0
20
15,922
10,677
331
3,506
12,312
23,247
0
L
Artemis
SSalomon
Artemis
6,634
2,576
0
4,755
17,977
4,333
818
3,658
14,275
0
46,218
W
Zhong Kui
Wacholtz
Zhong Kui
10,502
1,513
0
1,615
10,998
7,515
348
6,655
4,143
38,617
0
W
8,868
2,491
0
4,460
18,157
26,079
294
5,417
12,664
43,951
0
W
Hachiman
icebolt5567
Hachiman
40,789
28,696
0
12,930
18,918
9,368
4,858
4,841
13,937
0
131,066
L
6,808
569
86
2,320
18,360
4,179
238
5,244
12,778
51,154
0
W
Bastet
10,711
4,380
0
5,954
17,142
7,489
1,910
6,284
10,698
0
71,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,681
Gold Earned
59,587
466
Minions Killed
466
0
Camps Cleared
0
1,768,140
Distance Traveled
2,093,326
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,927
475
95
4
0
388,902
0
W
Vamana
10,098
439
94
4
0
416,956
0
L
Cu Chulainn
10,729
466
141
6
0
384,172
9
L
Cthulhu
7,791
339
46
2
0
277,583
2
L
Artemis
9,970
433
99
4
0
371,203
2
W
Zhong Kui
10,436
454
76
3
0
383,768
1
W
Ymir
12,585
547
55
2
0
373,975
0
W
Hachiman
14,941
650
137
6
0
448,203
5
L
Thoth
9,264
403
85
4
0
346,280
3
W
Bastet
11,527
501
104
5
0
470,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role