Player Matchup

King Arthur
King Arthur
BringBoi
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 19L
1,518 Elo+
Solo
Scylla
Scylla
HerpsFreeSince98
Scylla
Level 8
God Stats
4W - 4L
1,671 SR
Queue Stats
10W - 8L
1,550 Elo+
Solo
Da Ji
Da Ji
Scib192
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
crinkle-face
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Jing Wei
Jing Wei
moneyboy444
Jing Wei
Level 19
God Stats
8W - 10L
1,511 SR
Queue Stats
14W - 12L
1,457 Elo+
Solo
Team Averages
Level 12
1,536 SR
1,505 Elo+

VS

Team Averages
Level 25
1,446 SR
1,418 Elo+
Neith
Neith
IndomitableDante
Neith
Level 26
God Stats
14W - 15L
1,470 SR
Queue Stats
58W - 60L
1,358 Elo+
Solo
Vamana
Vamana
Moonpie1995
Vamana
Level 26
God Stats
1W - 0L
1,740 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
S2_JHESSY_s2mwmw
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,540 Elo+
Solo
Freya
Freya
ll--Bonta--Il
Freya
Level 27
God Stats
4W - 11L
1,021 SR
Queue Stats
303W - 355L
1,283 Elo+
Solo
Fenrir
Fenrir
panda_Man000
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BringBoi
King Arthur
11
1 / 11 / 3
6,981
388
7,006
18,521
12,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 6 / 3
7,552
420
7,652
10,100
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
Scib192
Da Ji
13
6 / 8 / 3
8,590
477
7,015
14,802
5,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
crinkle-face
Cthulhu
11
4 / 4 / 3
7,920
440
10,966
22,474
14,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
moneyboy444
Jing Wei
11
2 / 8 / 4
7,304
406
6,912
12,384
2,923
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 10
9,129
507
9,005
12,266
4,143
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
12
0 / 4 / 5
7,714
429
6,318
12,983
5,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
23 / 0 / 3
12,479
693
25,711
19,437
17,076
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 6 / 2
8,485
471
5,775
11,073
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
18
10 / 1 / 8
11,210
623
12,052
12,015
5,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
14
Kills
37
37
Deaths
15
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BringBoi
King Arthur
1
11
3
0.23
L
1
6
3
0.42
W
2
4
10
1.75
W
Vamana
0
4
5
0.63
W
23
0
3
24.5
L
Da Ji
Scib192
Da Ji
6
8
3
0.94
L
Cthulhu
crinkle-face
Cthulhu
4
4
3
1.38
W
2
6
2
0.5
L
Jing Wei
moneyboy444
Jing Wei
2
8
4
0.5
W
Fenrir
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,551
Damage
58,861
78,281
Taken
67,774
37,127
Mitigated
36,211
15,922
Healing
28,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BringBoi
King Arthur
7,006
700
262
2,075
18,521
12,151
26
4,157
14,364
8,259
20,147
L
7,652
423
0
1,130
10,100
2,350
0
570
9,530
33,176
0
W
9,005
4,568
0
5,189
12,266
4,143
1,810
2,677
9,510
0
56,151
W
Vamana
6,318
2,960
0
2,681
12,983
5,795
1,914
4,188
8,640
0
36,213
W
25,711
3,362
0
11,401
19,437
17,076
0
6,551
12,451
14,284
85,771
L
Da Ji
Scib192
Da Ji
7,015
2,285
0
3,302
14,802
5,148
0
1,300
13,502
0
34,786
L
Cthulhu
crinkle-face
Cthulhu
10,966
758
0
7,373
22,474
14,555
0
2,613
19,861
32,470
0
W
5,775
1,840
0
2,608
11,073
3,853
249
3,343
7,591
40,560
0
L
Jing Wei
moneyboy444
Jing Wei
6,912
4,672
107
1,673
12,384
2,923
0
852
11,532
0
39,111
W
Fenrir
12,052
2,779
0
7,118
12,015
5,344
2,204
3,525
8,448
0
76,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,347
Gold Earned
49,017
281
Minions Killed
512
0
Camps Cleared
0
1,641,089
Distance Traveled
1,807,200
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,981
388
50
3
0
322,812
5
L
Scylla
7,552
420
63
4
0
328,812
7
W
Neith
9,129
507
81
5
0
313,068
4
W
Vamana
7,714
429
56
3
0
383,192
0
W
Chaac
12,479
693
179
10
0
374,533
0
L
Da Ji
8,590
477
61
3
0
318,655
2
L
Cthulhu
7,920
440
37
2
0
349,545
9
W
Freya
8,485
471
80
4
0
329,936
3
L
Jing Wei
7,304
406
70
4
0
321,265
3
W
Fenrir
11,210
623
116
6
0
406,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role