Player Matchup

Gilgamesh
Gilgamesh
Baron-Von-Jop69
Gilgamesh
Level 61
God Stats
21W - 11L
1,578 SR
Queue Stats
42W - 44L
1,569 Elo+
Party 1
Danzaburou
Danzaburou
McBudzy
Danzaburou
Level 85
God Stats
20W - 10L
1,650 SR
Queue Stats
170W - 119L
1,602 Elo+
Party 1
Ah Puch
Ah Puch
White_HammerMan1
Ah Puch
Level 76
God Stats
26W - 18L
1,554 SR
Queue Stats
73W - 49L
1,595 Elo+
Party 1
Team Averages
Level 74
1,594 SR
1,588 Elo+

VS

Team Averages
Level 63
1,562 SR
1,681 Elo+
Achilles
Achilles
Everri
Achilles
Level 160
God Stats
51W - 20L
1,780 SR
Queue Stats
330W - 150L
1,820 Elo+
Party 2
Arachne
Arachne
FatPrinceBee
Arachne
Level 5
God Stats
0W - 2L
1,311 SR
Queue Stats
1W - 3L
1,278 Elo+
Solo
Gilgamesh
Gilgamesh
PWA Dubstep
Gilgamesh
Level 25
God Stats
3W - 3L
1,596 SR
Queue Stats
191W - 18L
1,944 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baron-Von-Jop69
Gilgamesh
16
6 / 3 / 5
11,960
704
15,882
15,105
13,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mace

Mace

+10
Physical Power

Danzaburou
McBudzy
Danzaburou
15
4 / 2 / 8
11,364
668
15,208
14,703
7,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 5 / 9
11,397
670
18,662
13,987
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Everri
Achilles
15
6 / 2 / 3
11,393
670
19,645
23,169
17,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
FatPrinceBee
Arachne
11
0 / 8 / 3
8,999
529
108
14,328
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
PWA Dubstep
Gilgamesh
15
4 / 4 / 5
10,907
642
18,288
25,153
16,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
10
10
Deaths
14
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Baron-Von-Jop69
Gilgamesh
6
3
5
2.83
L
Achilles
Everri
Achilles
6
2
3
3.75
L
Arachne
FatPrinceBee
Arachne
0
8
3
0.19
W
Danzaburou
McBudzy
Danzaburou
4
2
8
4
L
Gilgamesh
PWA Dubstep
Gilgamesh
4
4
5
1.63
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,752
Damage
38,041
43,795
Taken
62,650
26,651
Mitigated
37,565
16,160
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Baron-Von-Jop69
Gilgamesh
15,882
3,516
739
3,229
15,105
13,379
0
2,025
11,881
5,237
26,133
L
Achilles
Everri
Achilles
19,645
4,017
0
2,681
23,169
17,127
0
6,400
15,316
6,141
33,942
L
Arachne
FatPrinceBee
Arachne
108
108
0
255
14,328
4,313
520
6,480
7,370
0
4,182
W
Danzaburou
McBudzy
Danzaburou
15,208
4,145
0
6,115
14,703
7,661
360
1,792
12,231
0
42,981
L
Gilgamesh
PWA Dubstep
Gilgamesh
18,288
3,672
0
3,127
25,153
16,125
473
8,236
15,618
7,739
51,003
W
18,662
1,220
100
5,977
13,987
5,611
277
1,491
11,838
51,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,721
Gold Earned
31,299
185
Minions Killed
165
4
Camps Cleared
9
955,891
Distance Traveled
949,334
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,960
704
38
2
0
350,046
1
L
Achilles
11,393
670
52
3
0
374,358
0
L
Arachne
8,999
529
15
1
0
250,937
1
W
Danzaburou
11,364
668
53
3
2
319,699
4
L
Gilgamesh
10,907
642
98
6
9
324,039
4
W
Ah Puch
11,397
670
94
6
2
286,146
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role