Player Matchup

Charybdis
Charybdis
Grool Goblin
Charybdis
Level 25
God Stats
3W - 2L
1,493 SR
Queue Stats
21W - 12L
1,970 Elo+
Solo
Sol
Sol
Poseidon112212
Sol
Level 23
God Stats
14W - 19L
1,506 SR
Queue Stats
82W - 109L
1,393 Elo+
Solo
Ares
Ares
R1CHCH13FF
Ares
Level 7
God Stats
5W - 1L
1,918 SR
Queue Stats
8W - 5L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
SavageSniper520
Cthulhu
Level 19
God Stats
15W - 8L
1,630 SR
Queue Stats
38W - 30L
1,534 Elo+
Party 1
Amaterasu
Amaterasu
SilentDeath978
Amaterasu
Level 32
God Stats
2W - 1L
1,851 SR
Queue Stats
19W - 17L
1,440 Elo+
Party 1
Team Averages
Level 21
1,680 SR
1,573 Elo+

VS

Team Averages
Level 15
1,599 SR
1,493 Elo+
Chaac
Chaac
Detnuah525
Chaac
Level 22
God Stats
13W - 11L
1,507 SR
Queue Stats
65W - 49L
1,502 Elo+
Solo
Olorun
Olorun
IsaiahDakidd711
Olorun
Level 5
God Stats
2W - 0L
1,758 SR
Queue Stats
3W - 5L
1,252 Elo+
Solo
Ullr
Ullr
Lilnub--
Ullr
Level 28
God Stats
26W - 33L
1,515 SR
Queue Stats
172W - 126L
1,625 Elo+
Solo
Kukulkan
Kukulkan
StoneyCotton
Kukulkan
Level 11
God Stats
23W - 11L
1,644 SR
Queue Stats
25W - 12L
1,574 Elo+
Solo
Xbalanque
Xbalanque
UrNemesis5214
Xbalanque
Level 10
God Stats
36W - 28L
1,569 SR
Queue Stats
37W - 29L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Grool Goblin
Charybdis
20
9 / 12 / 6
14,475
1,034
28,391
30,409
14,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 6 / 5
12,605
900
15,198
16,445
7,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
1 / 11 / 13
13,880
991
10,117
35,496
54,525
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
4 / 6 / 11
13,835
988
30,545
29,186
19,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
SilentDeath978
Amaterasu
20
3 / 7 / 12
12,492
892
12,931
28,975
28,580
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

91

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
9 / 6 / 22
15,419
1,101
31,755
28,132
31,589
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 9 / 17
12,059
861
4,519
19,576
7,912
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ullr
20
17 / 0 / 16
18,123
1,295
45,468
19,331
7,252
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
StoneyCotton
Kukulkan
20
6 / 3 / 13
14,067
1,005
14,366
13,917
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
UrNemesis5214
Xbalanque
20
10 / 4 / 21
15,606
1,115
37,838
22,579
8,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
131
22
Kills
42
42
Deaths
22
47
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Chaac
9
6
22
3.33
L
Charybdis
Grool Goblin
Charybdis
9
12
6
1
W
0
9
17
0.94
W
Ullr
17
0
16
25
L
5
6
5
1.25
L
1
11
13
0.68
L
4
6
11
1.58
L
Amaterasu
SilentDeath978
Amaterasu
3
7
12
1.29
W
Kukulkan
StoneyCotton
Kukulkan
6
3
13
4.17
W
Xbalanque
UrNemesis5214
Xbalanque
10
4
21
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,182
Damage
133,946
140,511
Taken
103,535
124,449
Mitigated
60,956
19,000
Healing
20,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
31,755
5,111
0
12,092
28,132
31,589
0
13,919
13,698
1,368
45,628
L
Charybdis
Grool Goblin
Charybdis
28,391
16,350
0
4,583
30,409
14,377
0
2,365
27,666
0
63,378
W
4,519
2,232
511
2,946
19,576
7,912
0
8,589
10,793
8,345
0
W
Ullr
45,468
37,947
0
1,766
19,331
7,252
0
12,070
6,899
0
87,667
L
15,198
7,195
0
1,032
16,445
7,487
0
3,195
12,996
35,329
3,985
L
10,117
873
0
1,188
35,496
54,525
0
4,463
30,439
22,753
0
L
30,545
2,143
1,060
6,822
29,186
19,480
0
5,091
23,812
51,016
0
L
Amaterasu
SilentDeath978
Amaterasu
12,931
5,549
0
4,315
28,975
28,580
0
4,380
24,105
5,253
24,714
W
Kukulkan
StoneyCotton
Kukulkan
14,366
676
0
105
13,917
5,515
0
8,748
4,831
44,727
0
W
Xbalanque
UrNemesis5214
Xbalanque
37,838
24,057
0
2,996
22,579
8,688
0
11,094
11,208
0
70,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,287
Gold Earned
75,274
245
Minions Killed
288
3
Camps Cleared
15
1,263,710
Distance Traveled
1,226,697
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,419
1,101
40
3
2
274,478
0
L
Charybdis
14,475
1,034
72
5
0
246,208
0
W
Olorun
12,059
861
3
0
0
179,770
7
W
Ullr
18,123
1,295
96
7
7
263,786
0
L
Sol
12,605
900
48
3
1
251,840
0
L
Ares
13,880
991
18
1
0
231,675
5
L
Cthulhu
13,835
988
73
5
2
260,890
0
L
Amaterasu
12,492
892
34
2
0
273,097
0
W
Kukulkan
14,067
1,005
70
5
0
264,147
0
W
Xbalanque
15,606
1,115
79
6
6
244,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role