Player Matchup

Medusa
Medusa
 
Medusa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AGrandGoat
Gilgamesh
Level 4
God Stats
3W - 1L
1,572 SR
Queue Stats
4W - 3L
1,662 Elo+
Party 1
He Bo
He Bo
FlipperBroom346
He Bo
Level 150
God Stats
4W - 1L
1,740 SR
Queue Stats
196W - 160L
1,534 Elo+
Party 1
Team Averages
Level 72
1,604 SR
1,565 Elo+

VS

Team Averages
Level 50
1,383 SR
1,400 Elo+
Bellona
Bellona
Adrothe
Bellona
Level 69
God Stats
0W - 2L
1,306 SR
Queue Stats
255W - 246L
1,536 Elo+
Solo
Ra
Ra
Kingz Orbit
Ra
Level 68
God Stats
13W - 14L
1,527 SR
Queue Stats
170W - 181L
1,476 Elo+
Solo
Thor
Thor
opositor_siquico
Thor
Level 13
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 5L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 2 / 11
9,407
724
19,736
12,440
5,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Gilgamesh
AGrandGoat
Gilgamesh
13
4 / 0 / 9
9,065
697
7,885
10,326
5,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 3 / 6
9,747
750
10,708
9,084
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Adrothe
Bellona
11
0 / 4 / 4
7,432
572
6,002
19,150
11,075
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 3 / 1
8,815
678
10,517
10,133
3,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
1 / 9 / 3
7,690
592
2,730
13,643
5,135

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
16
Kills
5
5
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
11
5.25
W
Gilgamesh
AGrandGoat
Gilgamesh
4
0
9
8.5
L
Bellona
Adrothe
Bellona
0
4
4
0.5
W
7
3
6
3.33
L
4
3
1
1.5
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,329
Damage
19,249
31,850
Taken
42,926
13,464
Mitigated
20,079
11,328
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,736
8,063
696
4,689
12,440
5,469
2,437
2,868
9,572
0
56,594
W
Gilgamesh
AGrandGoat
Gilgamesh
7,885
1,479
1,085
2,699
10,326
5,051
0
4,868
5,458
700
13,154
L
Bellona
Adrothe
Bellona
6,002
648
338
4,644
19,150
11,075
205
5,124
13,354
0
15,255
W
10,708
197
238
1,921
9,084
2,944
223
2,909
6,175
29,746
0
L
10,517
221
2,632
3,066
10,133
3,869
920
1,988
7,886
38,609
0
L
2,730
114
0
0
13,643
5,135
228
3,374
9,809
0
6,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
23,937
129
Minions Killed
92
3
Camps Cleared
3
694,509
Distance Traveled
654,530
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,407
724
70
5
1
222,596
1
W
Gilgamesh
9,065
697
13
1
0
241,183
0
L
Bellona
7,432
572
17
1
2
233,566
2
W
He Bo
9,747
750
46
4
2
230,730
0
L
Ra
8,815
678
67
5
0
227,659
4
L
Thor
7,690
592
8
1
1
193,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role