Player Matchup

Neith
Neith
Blagel01
Neith
Level 25
God Stats
4W - 3L
1,610 SR
Queue Stats
76W - 84L
1,337 Elo+
Solo
Nemesis
Nemesis
Book of Cryx
Nemesis
Level 19
God Stats
12W - 21L
1,385 SR
Queue Stats
35W - 69L
1,352 Elo+
Solo
Da Ji
Da Ji
Danthor879
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
VanquishtheW01F
Sol
Level 26
God Stats
0W - 5L
1,254 SR
Queue Stats
45W - 74L
1,305 Elo+
Solo
Sun Wukong
Sun Wukong
elininjah
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,091 Elo+
Solo
Team Averages
Level 15
1,450 SR
1,317 Elo+

VS

Team Averages
Level 16
1,462 SR
1,387 Elo+
Tsukuyomi
Tsukuyomi
GStorm
Tsukuyomi
Level 23
God Stats
5W - 4L
1,567 SR
Queue Stats
60W - 55L
1,451 Elo+
Party 1
Bellona
Bellona
Jaconob
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Agni
Agni
Jaggerdrot
Agni
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,427 Elo+
Party 1
Ymir
Ymir
MercenaryBM
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,284 Elo+
Party 1
Skadi
Skadi
Rathir07
Skadi
Level 25
God Stats
2W - 2L
1,241 SR
Queue Stats
18W - 21L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Blagel01
Neith
10
5 / 3 / 0
6,112
611
4,768
5,011
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Book of Cryx
Nemesis
4
1 / 6 / 0
4,057
406
2,388
6,814
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
6
0 / 3 / 1
4,551
455
568
6,080
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 3 / 0
4,813
481
1,323
5,067
1,408
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
elininjah
Sun Wukong
2
0 / 2 / 0
3,454
345
455
1,406
391
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GStorm
Tsukuyomi
11
6 / 2 / 1
6,769
677
3,706
5,764
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Jaconob
Bellona
11
3 / 1 / 2
6,345
635
2,700
5,262
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
7 / 1 / 1
6,471
647
7,402
4,028
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 0 / 2
4,994
499
1,332
4,646
1,829
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Skadi
Rathir07
Skadi
8
0 / 3 / 1
4,821
482
1,009
3,593
699
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
7
Kills
17
17
Deaths
7
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Blagel01
Neith
5
3
0
1.67
L
Nemesis
Book of Cryx
Nemesis
1
6
0
0.17
L
Da Ji
0
3
1
0.17
W
Tsukuyomi
GStorm
Tsukuyomi
6
2
1
3.25
W
Bellona
Jaconob
Bellona
3
1
2
4
W
7
1
1
7.5
W
1
0
2
2
W
Skadi
Rathir07
Skadi
0
3
1
0.17
L
1
3
0
0.33
L
Sun Wukong
elininjah
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,502
Damage
16,149
24,378
Taken
23,293
7,252
Mitigated
10,175
5,732
Healing
5,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Blagel01
Neith
4,768
1,783
0
1,590
5,011
2,002
0
559
4,452
0
29,298
L
Nemesis
Book of Cryx
Nemesis
2,388
1,660
0
817
6,814
1,772
0
2,040
4,679
0
8,902
L
Da Ji
568
129
0
1,560
6,080
1,679
0
2,092
3,850
0
13,394
W
Tsukuyomi
GStorm
Tsukuyomi
3,706
1,414
0
2,048
5,764
2,272
0
0
5,764
0
37,331
W
Bellona
Jaconob
Bellona
2,700
875
0
1,770
5,262
4,148
664
0
5,262
3,637
27,359
W
7,402
1,033
0
656
4,028
1,227
760
1,323
2,705
27,607
0
W
1,332
501
0
0
4,646
1,829
192
0
4,646
11,117
0
W
Skadi
Rathir07
Skadi
1,009
463
47
642
3,593
699
1,243
0
3,593
0
15,226
L
1,323
254
0
1,765
5,067
1,408
694
3,515
1,200
16,161
0
L
Sun Wukong
elininjah
Sun Wukong
455
377
0
0
1,406
391
0
0
1,406
0
2,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,987
Gold Earned
29,400
161
Minions Killed
249
0
Camps Cleared
0
657,429
Distance Traveled
980,568
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,112
611
67
7
0
151,979
3
L
Nemesis
4,057
406
15
2
0
153,661
0
L
Da Ji
4,551
455
36
4
0
164,154
2
W
Tsukuyomi
6,769
677
77
8
0
213,089
0
W
Bellona
6,345
635
77
8
0
215,231
2
W
Agni
6,471
647
50
5
0
186,615
3
W
Ymir
4,994
499
21
2
0
189,875
1
W
Skadi
4,821
482
24
2
0
175,758
3
L
Sol
4,813
481
37
4
0
145,339
0
L
Sun Wukong
3,454
345
6
1
0
42,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role