Player Matchup

Cliodhna
Cliodhna
Daddy_Lanoo
Cliodhna
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 30L
1,170 Elo+
Party 1
Hel
Hel
OreoDude111
Hel
Level 101
God Stats
14W - 25L
1,378 SR
Queue Stats
205W - 294L
1,392 Elo+
Solo
Fafnir
Fafnir
QUATNUM2XSTRIK3
Fafnir
Level 49
God Stats
6W - 11L
1,088 SR
Queue Stats
68W - 132L
1,260 Elo+
Party 1
Team Averages
Level 52
1,322 SR
1,274 Elo+

VS

Team Averages
Level 46
1,417 SR
1,270 Elo+
Baron Samedi
Baron Samedi
CerealBanjo8809
Baron Samedi
Level 17
God Stats
15W - 18L
1,430 SR
Queue Stats
31W - 48L
1,200 Elo+
Party 2
Artemis
Artemis
OLPZ-Azgelord
Artemis
Level 107
God Stats
5W - 7L
1,415 SR
Queue Stats
480W - 583L
1,374 Elo+
Solo
Bakasura
Bakasura
Vlllxn
Bakasura
Level 15
God Stats
19W - 27L
1,404 SR
Queue Stats
78W - 89L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Daddy_Lanoo
Cliodhna
12
4 / 5 / 9
9,144
762
13,326
12,010
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
9 / 0 / 4
10,044
837
14,217
8,002
4,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 10
8,391
699
2,459
7,562
9,905
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CerealBanjo8809
Baron Samedi
11
0 / 3 / 5
7,127
594
4,447
10,410
6,440
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
11
2 / 7 / 4
7,771
648
10,009
11,754
4,327
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Vlllxn
Bakasura
11
4 / 4 / 2
7,993
666
3,585
12,254
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
6
6
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CerealBanjo8809
Baron Samedi
0
3
5
0.83
W
Cliodhna
Daddy_Lanoo
Cliodhna
4
5
9
1.7
L
Artemis
2
7
4
0.57
W
9
0
4
11
W
1
1
10
6
L
Bakasura
Vlllxn
Bakasura
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,002
Damage
18,041
27,574
Taken
34,418
18,664
Mitigated
16,581
9,570
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CerealBanjo8809
Baron Samedi
4,447
1,040
1,114
2,450
10,410
6,440
93
5,250
5,160
16,436
0
W
Cliodhna
Daddy_Lanoo
Cliodhna
13,326
2,663
218
3,831
12,010
4,748
536
1,623
10,347
0
25,027
L
Artemis
10,009
4,950
0
2,067
11,754
4,327
0
5,899
5,855
0
30,709
W
14,217
330
1,301
3,921
8,002
4,011
426
1,368
6,614
48,859
0
W
2,459
474
0
299
7,562
9,905
485
2,320
5,207
11,763
0
L
Bakasura
Vlllxn
Bakasura
3,585
3,006
0
1,212
12,254
5,814
0
5,989
6,265
0
12,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,579
Gold Earned
22,891
130
Minions Killed
110
7
Camps Cleared
4
687,456
Distance Traveled
627,181
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,127
594
29
2
0
201,639
3
W
Cliodhna
9,144
762
20
2
3
223,612
0
L
Artemis
7,771
648
46
4
1
185,356
2
W
Hel
10,044
837
93
8
3
230,503
2
W
Fafnir
8,391
699
17
1
1
233,341
1
L
Bakasura
7,993
666
35
3
3
240,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role