Player Matchup

Gilgamesh
Gilgamesh
McSwinney
Gilgamesh
Level 160
God Stats
6W - 1L
1,786 SR
Queue Stats
233W - 60L
1,848 Elo+
Party 2
Hel
Hel
RedX1lI
Hel
Level 160
God Stats
3W - 1L
1,511 SR
Queue Stats
259W - 77L
1,821 Elo+
Party 2
Chiron
Chiron
SoapierSophi
Chiron
Level 26
God Stats
5W - 0L
1,897 SR
Queue Stats
53W - 3L
2,035 Elo+
Party 2
Charybdis
Charybdis
VanillaMickey
Charybdis
Level 148
God Stats
1W - 0L
1,487 SR
Queue Stats
70W - 26L
1,756 Elo+
Party 2
Vulcan
Vulcan
Woonar
Vulcan
Level 142
God Stats
21W - 6L
1,860 SR
Queue Stats
204W - 62L
1,834 Elo+
Party 2
Team Averages
Level 127
1,708 SR
1,859 Elo+

VS

Team Averages
Level 80
1,537 SR
1,517 Elo+
Danzaburou
Danzaburou
Bamabiskit
Danzaburou
Level 107
God Stats
2W - 5L
1,380 SR
Queue Stats
169W - 149L
1,536 Elo+
Party 1
Ra
Ra
BeeKO21
Ra
Level 126
God Stats
8W - 11L
1,481 SR
Queue Stats
270W - 291L
1,539 Elo+
Solo
Fenrir
Fenrir
EDP445CHILDLOVER
Fenrir
Level 28
God Stats
0W - 1L
1,542 SR
Queue Stats
14W - 12L
1,558 Elo+
Party 1
Hou Yi
Hou Yi
Kagekuari
Hou Yi
Level 39
God Stats
5W - 5L
1,570 SR
Queue Stats
154W - 198L
1,448 Elo+
Solo
Bacchus
Bacchus
MightyOrdonn
Bacchus
Level 100
God Stats
2W - 1L
1,712 SR
Queue Stats
32W - 46L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
McSwinney
Gilgamesh
13
8 / 2 / 9
8,129
1,355
10,639
11,064
7,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hel
13
5 / 0 / 10
7,925
1,321
5,603
4,346
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
13
0 / 1 / 15
7,377
1,230
6,100
7,705
5,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
VanillaMickey
Charybdis
13
5 / 2 / 9
7,977
1,330
6,005
4,779
1,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
Woonar
Vulcan
12
1 / 1 / 10
6,767
1,128
8,429
4,752
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

344

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bamabiskit
Danzaburou
12
3 / 4 / 3
7,450
1,242
10,353
8,578
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 2
6,427
1,071
2,955
6,653
2,432
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 3
6,356
1,059
5,853
12,248
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
Kagekuari
Hou Yi
12
1 / 2 / 4
6,700
1,117
6,983
7,646
2,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
MightyOrdonn
Bacchus
11
0 / 3 / 1
5,869
978
3,328
5,308
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
19
Kills
6
6
Deaths
19
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bamabiskit
Danzaburou
3
4
3
1.13
L
1
4
2
0.5
L
1
6
3
0.42
L
Hou Yi
Kagekuari
Hou Yi
1
2
4
1.5
W
Gilgamesh
McSwinney
Gilgamesh
8
2
9
6.25
L
Bacchus
MightyOrdonn
Bacchus
0
3
1
0.17
W
Hel
5
0
10
10
W
Chiron
0
1
15
7.5
W
Charybdis
VanillaMickey
Charybdis
5
2
9
4.75
W
Vulcan
Woonar
Vulcan
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,776
Damage
29,472
32,646
Taken
40,433
17,784
Mitigated
16,949
15,528
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bamabiskit
Danzaburou
10,353
5,193
0
1,511
8,578
3,281
0
2,386
6,148
0
25,574
L
2,955
539
795
375
6,653
2,432
0
1,961
4,682
19,017
0
L
5,853
1,459
0
938
12,248
4,664
0
4,145
7,987
0
11,955
L
Hou Yi
Kagekuari
Hou Yi
6,983
4,399
0
472
7,646
2,741
0
3,581
4,029
0
17,552
W
Gilgamesh
McSwinney
Gilgamesh
10,639
3,931
0
1,341
11,064
7,262
0
2,148
8,916
0
17,334
L
Bacchus
MightyOrdonn
Bacchus
3,328
143
0
660
5,308
3,831
0
1,654
3,555
6,011
0
W
Hel
5,603
677
5,678
3,023
4,346
1,765
0
1,455
2,891
18,275
0
W
Chiron
6,100
2,964
1,931
2,070
7,705
5,964
0
1,423
6,282
0
8,126
W
Charybdis
VanillaMickey
Charybdis
6,005
3,205
0
682
4,779
1,307
0
370
4,409
0
26,847
W
Vulcan
Woonar
Vulcan
8,429
2,700
0
803
4,752
1,486
0
887
3,865
15,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,175
Gold Earned
32,802
124
Minions Killed
126
7
Camps Cleared
3
658,159
Distance Traveled
519,189
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,450
1,242
42
7
0
104,557
2
L
Ra
6,427
1,071
41
7
0
117,648
1
L
Fenrir
6,356
1,059
9
2
2
117,749
0
L
Hou Yi
6,700
1,117
29
5
1
106,399
0
W
Gilgamesh
8,129
1,355
19
3
0
143,636
0
L
Bacchus
5,869
978
5
1
0
72,836
0
W
Hel
7,925
1,321
32
5
2
149,491
1
W
Chiron
7,377
1,230
2
0
2
126,287
0
W
Charybdis
7,977
1,330
54
9
1
101,442
2
W
Vulcan
6,767
1,128
17
3
2
137,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role