Player Matchup

Hun Batz
Hun Batz
JFour2112
Hun Batz
Level 28
God Stats
2W - 1L
1,506 SR
Queue Stats
17W - 23L
1,369 Elo+
Party 1
Merlin
Merlin
VibezzToxic
Merlin
Level 6
God Stats
0W - 1L
1,776 SR
Queue Stats
4W - 5L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
XnawNaru
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,394 Elo+
Party 1
Team Averages
Level 17
1,594 SR
1,428 Elo+

VS

Team Averages
Level 125
1,548 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
kingk1-3
Khepri
Level 135
God Stats
29W - 20L
1,645 SR
Queue Stats
663W - 800L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JFour2112
Hun Batz
10
1 / 7 / 1
6,871
687
7,294
10,253
3,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
11
1 / 8 / 2
6,664
666
3,317
9,535
3,241
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
XnawNaru
Kuzenbo
9
2 / 7 / 1
7,086
709
1,567
15,359
14,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
15 / 3 / 7
9,720
972
16,622
8,713
3,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
 
Merlin
11
5 / 0 / 13
8,330
833
9,229
6,169
1,745
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
kingk1-3
Khepri
13
2 / 1 / 20
8,754
875
5,360
6,889
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
22
22
Deaths
4
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
15
3
7
6.17
W
Merlin
 
Merlin
5
0
13
11.5
L
Hun Batz
JFour2112
Hun Batz
1
7
1
0.21
L
Merlin
1
8
2
0.25
L
Kuzenbo
XnawNaru
Kuzenbo
2
7
1
0.36
W
Khepri
kingk1-3
Khepri
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,178
Damage
31,211
35,147
Taken
21,771
21,290
Mitigated
10,063
730
Healing
8,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,622
9,918
548
1,389
8,713
3,011
1,171
1,966
6,747
0
39,500
W
Merlin
 
Merlin
9,229
838
1,021
2,367
6,169
1,745
661
1,780
4,389
23,180
0
L
Hun Batz
JFour2112
Hun Batz
7,294
2,714
0
0
10,253
3,540
0
2,950
7,303
0
20,330
L
Merlin
3,317
702
0
65
9,535
3,241
0
4,873
4,662
19,194
0
L
Kuzenbo
XnawNaru
Kuzenbo
1,567
544
0
665
15,359
14,509
0
6,910
8,449
3,140
0
W
Khepri
kingk1-3
Khepri
5,360
1,190
689
2,622
6,889
5,307
180
1,737
5,152
15,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,621
Gold Earned
26,804
82
Minions Killed
104
3
Camps Cleared
5
509,733
Distance Traveled
549,776
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,720
972
43
4
2
180,127
2
W
Merlin
8,330
833
31
3
2
180,624
0
L
Hun Batz
6,871
687
32
3
1
189,240
1
L
Merlin
6,664
666
42
4
1
150,768
0
L
Kuzenbo
7,086
709
8
1
1
169,725
1
W
Khepri
8,754
875
30
3
1
189,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role