Player Matchup

Fenrir
Fenrir
Bitatime
Fenrir
Level 14
God Stats
4W - 3L
1,725 SR
Queue Stats
7W - 6L
1,422 Elo+
Party 1
Geb
Geb
Bleach GUD4 us
Geb
Level 29
God Stats
2W - 2L
1,725 SR
Queue Stats
107W - 82L
1,541 Elo+
Party 1
Neith
Neith
Hazkoo
Neith
Level 14
God Stats
7W - 4L
1,676 SR
Queue Stats
8W - 7L
1,527 Elo+
Party 1
Artio
Artio
Kjakazion
Artio
Level 81
God Stats
0W - 3L
1,551 SR
Queue Stats
357W - 372L
1,325 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mobazie
Ah Muzen Cab
Level 104
God Stats
2W - 3L
1,364 SR
Queue Stats
137W - 122L
1,450 Elo+
Party 1
Team Averages
Level 48
1,608 SR
1,453 Elo+

VS

Team Averages
Level 71
1,552 SR
1,456 Elo+
King Arthur
King Arthur
ACI00
King Arthur
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 164L
1,490 Elo+
Party 2
Izanami
Izanami
Ateuh
Izanami
Level 43
God Stats
29W - 15L
1,497 SR
Queue Stats
124W - 128L
1,428 Elo+
Party 2
Da Ji
Da Ji
ImMxtro
Da Ji
Level 66
God Stats
3W - 2L
1,658 SR
Queue Stats
186W - 160L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
SupremePinpin
Cthulhu
Level 49
God Stats
8W - 7L
1,533 SR
Queue Stats
145W - 154L
1,391 Elo+
Solo
Chang'e
Chang'e
Teyuun
Chang'e
Level 61
God Stats
68W - 30L
1,570 SR
Queue Stats
272W - 236L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bitatime
Fenrir
8
2 / 1 / 1
6,063
505
1,708
4,148
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 2
6,071
506
3,310
9,419
4,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Hazkoo
Neith
9
1 / 3 / 3
5,708
476
2,644
4,787
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Kjakazion
Artio
11
1 / 4 / 1
6,332
528
4,641
12,449
11,102
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Mobazie
Ah Muzen Cab
12
1 / 1 / 1
6,728
561
6,683
7,511
2,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ACI00
King Arthur
13
6 / 2 / 0
7,787
649
10,054
9,499
7,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Ateuh
Izanami
11
4 / 2 / 1
6,690
558
4,705
5,277
1,618
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
ImMxtro
Da Ji
12
0 / 0 / 2
6,704
559
2,606
7,240
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
11
1 / 2 / 3
6,219
518
4,361
8,278
5,191
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Teyuun
Chang'e
14
0 / 1 / 0
7,598
633
2,887
7,007
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
7
Kills
11
11
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ACI00
King Arthur
6
2
0
3
W
Izanami
Ateuh
Izanami
4
2
1
2.25
L
Fenrir
Bitatime
Fenrir
2
1
1
2.5
L
2
2
2
1.5
L
Neith
Hazkoo
Neith
1
3
3
0.83
W
Da Ji
ImMxtro
Da Ji
0
0
2
1
L
Artio
Kjakazion
Artio
1
4
1
0.38
L
Ah Muzen Cab
Mobazie
Ah Muzen Cab
1
1
1
1.5
W
Cthulhu
1
2
3
1.25
W
Chang'e
Teyuun
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,986
Damage
24,613
38,314
Taken
37,301
21,063
Mitigated
18,683
12,302
Healing
15,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ACI00
King Arthur
10,054
2,715
27
3,437
9,499
7,009
512
4,348
5,151
0
48,966
W
Izanami
Ateuh
Izanami
4,705
3,250
0
1,376
5,277
1,618
492
830
4,447
0
39,696
L
Fenrir
Bitatime
Fenrir
1,708
547
0
1,494
4,148
1,347
0
0
4,148
0
17,024
L
3,310
556
133
2,668
9,419
4,533
0
2,900
6,519
16,057
0
L
Neith
Hazkoo
Neith
2,644
1,028
0
750
4,787
1,477
0
1,461
3,326
0
24,556
W
Da Ji
ImMxtro
Da Ji
2,606
270
0
3,330
7,240
2,590
0
293
6,947
0
39,848
L
Artio
Kjakazion
Artio
4,641
1,068
0
5,218
12,449
11,102
82
0
12,449
28,184
0
L
Ah Muzen Cab
Mobazie
Ah Muzen Cab
6,683
2,041
0
2,039
7,511
2,604
0
2,723
4,624
0
49,096
W
Cthulhu
4,361
437
291
2,759
8,278
5,191
270
2,480
5,798
22,864
0
W
Chang'e
Teyuun
Chang'e
2,887
316
42
4,636
7,007
2,275
445
0
7,007
58,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
34,998
268
Minions Killed
440
0
Camps Cleared
0
1,168,089
Distance Traveled
1,226,799
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,787
649
85
7
0
229,712
0
W
Izanami
6,690
558
81
7
0
221,171
1
L
Fenrir
6,063
505
43
4
0
244,041
0
L
Geb
6,071
506
26
2
0
225,988
4
L
Neith
5,708
476
45
4
0
225,212
0
W
Da Ji
6,704
559
94
8
0
280,843
1
L
Artio
6,332
528
57
5
0
220,163
2
L
Ah Muzen Cab
6,728
561
97
8
0
252,685
4
W
Cthulhu
6,219
518
45
4
0
241,676
0
W
Chang'e
7,598
633
135
11
0
253,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role