Player Matchup

Fenrir
Fenrir
St3ph3nS
Fenrir
Level 21
God Stats
1W - 2L
1,174 SR
Queue Stats
6W - 8L
1,234 Elo+
Solo
Chaac
Chaac
URB4N X P5YCH0
Chaac
Level 110
God Stats
2W - 1L
1,651 SR
Queue Stats
107W - 157L
1,345 Elo+
Solo
Zeus
Zeus
Yagorobo2121
Zeus
Level 40
God Stats
3W - 2L
1,446 SR
Queue Stats
55W - 76L
1,275 Elo+
Solo
Team Averages
Level 57
1,424 SR
1,285 Elo+

VS

Team Averages
Level 92
1,610 SR
1,366 Elo+
Hades
Hades
 
Hades
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
RicknNoyeT
Hercules
Level 41
God Stats
1W - 1L
1,820 SR
Queue Stats
57W - 92L
1,263 Elo+
Solo
Nox
Nox
ihabial123
Nox
Level 153
God Stats
5W - 7L
1,510 SR
Queue Stats
299W - 343L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
St3ph3nS
Fenrir
13
5 / 1 / 5
9,650
643
3,110
10,895
5,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 2 / 8
9,174
612
9,453
9,691
11,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
4 / 1 / 5
10,348
690
12,023
10,498
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
1 / 7 / 1
8,191
546
2,985
14,567
7,802
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
RicknNoyeT
Hercules
9
0 / 3 / 2
7,711
514
2,812
9,260
6,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 1
9,270
618
8,589
7,874
3,275
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
4
4
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
7
1
0.21
L
Hercules
RicknNoyeT
Hercules
0
3
2
0.33
W
Fenrir
St3ph3nS
Fenrir
5
1
5
7.5
W
1
2
8
2.5
W
4
1
5
6.5
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,586
Damage
14,386
31,084
Taken
31,701
21,998
Mitigated
17,408
10,414
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,985
192
203
1,350
14,567
7,802
0
6,577
7,990
17,966
0
L
Hercules
RicknNoyeT
Hercules
2,812
477
0
704
9,260
6,331
0
2,685
6,575
0
7,799
W
Fenrir
St3ph3nS
Fenrir
3,110
842
0
2,023
10,895
5,048
1,187
5,002
5,758
0
20,018
W
9,453
343
0
2,586
9,691
11,712
0
2,604
6,941
0
33,447
W
12,023
2,374
608
5,197
10,498
5,238
1,514
4,579
5,814
46,016
0
L
8,589
464
0
2,254
7,874
3,275
0
3,572
4,302
42,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
25,172
145
Minions Killed
109
7
Camps Cleared
5
799,201
Distance Traveled
648,490
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,191
546
27
2
2
216,440
4
L
Hercules
7,711
514
15
1
0
155,699
0
W
Fenrir
9,650
643
37
2
4
275,125
1
W
Chaac
9,174
612
38
3
1
312,516
0
W
Zeus
10,348
690
70
5
2
211,560
1
L
Nox
9,270
618
67
4
3
276,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role