Player Matchup

Morgan Le Fay
Morgan Le Fay
DARTHMALAK114
Morgan Le Fay
Level 68
God Stats
57W - 57L
1,459 SR
Queue Stats
176W - 185L
1,451 Elo+
Solo
Ymir
Ymir
Koeji1015
Ymir
Level 99
God Stats
33W - 32L
1,545 SR
Queue Stats
264W - 314L
1,439 Elo+
Party 2
Mercury
Mercury
LegitProMaster
Mercury
Level 86
God Stats
13W - 17L
1,531 SR
Queue Stats
398W - 423L
1,472 Elo+
Solo
Olorun
Olorun
TSG_King_Trey
Olorun
Level 64
God Stats
99W - 98L
1,531 SR
Queue Stats
141W - 192L
1,392 Elo+
Party 2
Mulan
Mulan
Whatsa Jr
Mulan
Level 89
God Stats
91W - 66L
1,506 SR
Queue Stats
184W - 175L
1,424 Elo+
Solo
Team Averages
Level 81
1,514 SR
1,435 Elo+

VS

Team Averages
Level 100
1,580 SR
1,412 Elo+
Cthulhu
Cthulhu
Hipthiftybull
Cthulhu
Level 97
God Stats
95W - 69L
1,537 SR
Queue Stats
610W - 722L
1,388 Elo+
Solo
Awilix
Awilix
Lightt_IK
Awilix
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 118L
1,470 Elo+
Party 1
Merlin
Merlin
Lu_AnMor0130
Merlin
Level 84
God Stats
6W - 8L
1,492 SR
Queue Stats
110W - 135L
1,394 Elo+
Solo
Heimdallr
Heimdallr
Vavaldiis
Heimdallr
Level 86
God Stats
0W - 1L
1,776 SR
Queue Stats
94W - 82L
1,400 Elo+
Party 1
Horus
Horus
mouriart
Horus
Level 139
God Stats
7W - 3L
1,596 SR
Queue Stats
361W - 355L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DARTHMALAK114
Morgan Le Fay
20
5 / 4 / 5
13,184
527
14,010
15,539
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
19
7 / 2 / 10
13,133
525
11,667
21,442
22,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 1 / 8
13,990
560
12,994
19,735
9,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
5 / 6 / 9
13,436
537
19,099
20,105
6,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mulan
Whatsa Jr
Mulan
20
3 / 2 / 6
14,635
585
16,654
20,933
23,930
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
4 / 2 / 1
12,442
498
13,985
15,966
19,746
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Lightt_IK
Awilix
17
3 / 6 / 6
10,692
428
9,788
21,445
8,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
19
1 / 3 / 4
11,382
455
16,147
11,825
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Vavaldiis
Heimdallr
17
5 / 9 / 2
10,758
430
12,745
23,562
9,931
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
mouriart
Horus
17
2 / 4 / 9
10,796
432
11,098
22,499
17,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
37
24
Kills
15
15
Deaths
24
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DARTHMALAK114
Morgan Le Fay
5
4
5
1.88
L
Cthulhu
4
2
1
2.25
W
Ymir
7
2
10
6
W
4
1
8
8
L
Awilix
Lightt_IK
Awilix
3
6
6
1
L
Merlin
1
3
4
1
W
5
6
9
1.58
L
Heimdallr
Vavaldiis
Heimdallr
5
9
2
0.67
W
Mulan
Whatsa Jr
Mulan
3
2
6
3
L
Horus
mouriart
Horus
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,424
Damage
63,763
97,754
Taken
95,297
68,579
Mitigated
61,218
30,753
Healing
25,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DARTHMALAK114
Morgan Le Fay
14,010
1,586
411
2,354
15,539
5,775
492
6,702
8,764
94,171
0
L
Cthulhu
13,985
1,068
574
3,534
15,966
19,746
0
4,196
10,786
95,119
0
W
Ymir
11,667
1,443
0
2,014
21,442
22,989
718
6,255
14,607
48,464
0
W
12,994
7,024
0
4,725
19,735
9,206
670
2,970
16,599
0
158,338
L
Awilix
Lightt_IK
Awilix
9,788
4,450
0
4,312
21,445
8,778
0
10,678
10,631
0
75,648
L
Merlin
16,147
702
617
3,912
11,825
5,153
0
4,621
7,149
96,690
0
W
19,099
10,635
1,735
10,181
20,105
6,679
2,612
3,058
16,722
95,373
0
L
Heimdallr
Vavaldiis
Heimdallr
12,745
5,809
0
3,772
23,562
9,931
33
12,613
10,639
0
73,704
W
Mulan
Whatsa Jr
Mulan
16,654
2,668
0
9,333
20,933
23,930
166
11,342
9,396
315
120,883
L
Horus
mouriart
Horus
11,098
4,798
2,760
5,738
22,499
17,610
0
12,925
9,574
0
47,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,378
Gold Earned
56,070
797
Minions Killed
668
0
Camps Cleared
0
2,391,385
Distance Traveled
2,204,434
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,184
527
167
7
0
482,644
2
L
Cthulhu
12,442
498
195
8
0
466,948
2
W
Ymir
13,133
525
64
3
0
461,801
4
W
Mercury
13,990
560
185
7
0
612,868
2
L
Awilix
10,692
428
119
5
0
469,256
1
L
Merlin
11,382
455
157
6
0
414,137
3
W
Olorun
13,436
537
145
6
0
384,570
1
L
Heimdallr
10,758
430
119
5
0
406,003
5
W
Mulan
14,635
585
236
9
0
449,502
3
L
Horus
10,796
432
78
3
0
448,090
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role