Player Matchup

Thor
Thor
Chaser100
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,222 Elo+
Party 2
Odin
Odin
Elakadavve
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,173 Elo+
Solo
Ymir
Ymir
RufoMusic
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,080 Elo+
Party 2
Vulcan
Vulcan
WaytikWayka
Vulcan
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 86L
1,456 Elo+
Party 2
Neith
Neith
xXxRzodkiew
Neith
Level 9
God Stats
13W - 11L
1,368 SR
Queue Stats
18W - 17L
1,386 Elo+
Solo
Team Averages
Level 13
1,474 SR
1,263 Elo+

VS

Team Averages
Level 9
1,519 SR
1,469 Elo+
Ra
Ra
Jagmosardu
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
McChizzle9
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
Ratsinnit
Artemis
Level 14
God Stats
1W - 2L
1,577 SR
Queue Stats
24W - 31L
1,418 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ViPéN
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Athena
Athena
ilovecreamsoda
Athena
Level 27
God Stats
22W - 19L
1,519 SR
Queue Stats
76W - 90L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 1 / 0
5,431
494
287
4,953
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 0 / 2
7,204
655
3,533
6,226
2,594
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
8
1 / 1 / 4
5,756
523
1,967
6,772
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
11
9 / 1 / 2
6,996
636
9,114
3,465
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
6 / 1 / 3
6,206
564
5,856
4,265
1,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,486
408
1,356
4,636
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
McChizzle9
Nemesis
5
0 / 5 / 0
4,140
376
913
4,826
1,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Ratsinnit
Artemis
9
2 / 4 / 2
6,278
571
4,869
5,962
1,457
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
ViPéN
Cu Chulainn
7
0 / 4 / 0
4,660
424
1,284
5,146
2,461
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 4 / 2
5,724
520
3,023
11,057
5,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
22
Kills
4
4
Deaths
22
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
0
1
0
0
W
6
0
2
7
L
0
5
0
0
L
Nemesis
McChizzle9
Nemesis
0
5
0
0
L
Artemis
Ratsinnit
Artemis
2
4
2
0.75
W
Ymir
1
1
4
3
L
Cu Chulainn
ViPéN
Cu Chulainn
0
4
0
0
W
Vulcan
9
1
2
10
L
2
4
2
0.75
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,757
Damage
11,445
25,681
Taken
31,627
8,970
Mitigated
11,922
7,933
Healing
4,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
287
243
0
2,189
4,953
1,237
0
292
4,661
0
21,949
W
3,533
1,001
0
1,772
6,226
2,594
1,043
516
5,670
1,967
29,373
L
1,356
115
0
471
4,636
1,226
78
3,611
721
12,733
0
L
Nemesis
McChizzle9
Nemesis
913
298
0
434
4,826
1,036
0
1,113
3,705
0
7,909
L
Artemis
Ratsinnit
Artemis
4,869
2,464
0
1,075
5,962
1,457
343
1,493
4,395
0
26,812
W
Ymir
1,967
1,016
0
1,729
6,772
2,708
312
1,539
5,203
17,223
0
L
Cu Chulainn
ViPéN
Cu Chulainn
1,284
571
0
0
5,146
2,461
92
1,476
3,560
0
9,622
W
Vulcan
9,114
1,723
0
1,238
3,465
1,109
857
1,009
2,330
31,822
0
L
3,023
1,420
165
2,550
11,057
5,742
0
2,835
8,146
13,041
0
W
5,856
2,629
0
1,005
4,265
1,322
724
827
3,438
0
22,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,593
Gold Earned
25,288
254
Minions Killed
135
0
Camps Cleared
0
964,059
Distance Traveled
947,607
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,431
494
62
6
0
189,824
0
W
Odin
7,204
655
76
7
0
206,035
0
L
Ra
4,486
408
25
2
0
155,339
1
L
Nemesis
4,140
376
11
1
0
175,232
1
L
Artemis
6,278
571
54
5
0
187,002
0
W
Ymir
5,756
523
21
2
0
169,140
4
L
Cu Chulainn
4,660
424
28
3
0
213,231
0
W
Vulcan
6,996
636
47
4
0
214,110
3
L
Athena
5,724
520
17
2
0
216,803
6
W
Neith
6,206
564
48
4
0
184,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role