Player Matchup

Da Ji
Da Ji
Silver I
CCreds
Da Ji
Silver I
Level 129
God Stats
3W - 2L
1,651 SR
Queue Stats
91W - 106L
1,052 MMR
Solo
Bellona
Bellona
Silver III
Farhad1829
Bellona
Silver III
Level 93
God Stats
1W - 3L
1,394 SR
Queue Stats
54W - 57L
1,073 MMR
Solo
Hachiman
Hachiman
Silver III
Hellrico
Hachiman
Silver III
Level 113
God Stats
107W - 121L
1,506 SR
Queue Stats
625W - 671L
832 MMR
Party 2
Cerberus
Cerberus
Gold V
Vaan16
Cerberus
Gold V
Level 109
God Stats
67W - 78L
1,478 SR
Queue Stats
607W - 617L
1,258 MMR
Party 2
Zeus
Zeus
Silver II
YeetLord69
Zeus
Silver II
Level 95
God Stats
7W - 10L
1,669 SR
Queue Stats
50W - 64L
972 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,540 SR
1,037 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,470 SR
1,042 MMR
Ganesha
Ganesha
Silver I
HybridJungler
Ganesha
Silver I
Level 160
God Stats
37W - 39L
1,511 SR
Queue Stats
712W - 701L
1,033 MMR
Solo
Merlin
Merlin
Gold V
Natsusama11
Merlin
Gold V
Level 115
God Stats
147W - 145L
1,489 SR
Queue Stats
428W - 449L
1,223 MMR
Party 1
Anhur
Anhur
Silver II
Radovan88
Anhur
Silver II
Level 125
God Stats
8W - 12L
1,415 SR
Queue Stats
322W - 339L
933 MMR
Solo
Cthulhu
Cthulhu
Silver IV
TuMamaFueMia10
Cthulhu
Silver IV
Level 123
God Stats
23W - 33L
1,506 SR
Queue Stats
362W - 378L
814 MMR
Solo
Fenrir
Fenrir
Gold V
Ulkinje
Fenrir
Gold V
Level 123
God Stats
7W - 14L
1,430 SR
Queue Stats
49W - 54L
1,208 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CCreds
Da Ji
9
1 / 4 / 1
5,736
521
4,198
7,400
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Farhad1829
Bellona
10
1 / 3 / 0
5,854
532
4,829
8,472
6,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Hellrico
Hachiman
10
1 / 0 / 0
5,816
529
4,207
3,007
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Vaan16
Cerberus
7
0 / 2 / 0
4,951
450
2,322
7,577
2,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 5 / 0
5,333
485
4,551
5,402
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
PersephoneArachneAthenaOdin

VS

Bans
CliodhnaSolArtioArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
9
0 / 0 / 5
5,752
523
1,782
7,247
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
11
3 / 1 / 4
6,657
605
2,904
3,689
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Radovan88
Anhur
10
0 / 1 / 0
5,582
507
1,345
5,659
1,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 3
6,129
557
5,029
8,253
7,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Ulkinje
Fenrir
11
9 / 0 / 3
7,072
643
7,125
6,002
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
14
14
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
CCreds
Da Ji
1
4
1
0.38
L
Bellona
Farhad1829
Bellona
1
3
0
0.33
L
Hachiman
Hellrico
Hachiman
1
0
0
1
W
Ganesha
0
0
5
2.5
W
Merlin
3
1
4
5
W
Anhur
Radovan88
Anhur
0
1
0
0
W
2
1
3
3.5
W
Fenrir
Ulkinje
Fenrir
9
0
3
10.5
L
Cerberus
Vaan16
Cerberus
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,107
Damage
18,185
31,858
Taken
30,850
13,098
Mitigated
16,255
9,642
Healing
12,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
CCreds
Da Ji
4,198
1,036
0
1,013
7,400
2,900
0
1,830
5,570
0
29,790
L
Bellona
Farhad1829
Bellona
4,829
1,798
0
3,252
8,472
6,082
0
3,991
4,481
0
33,727
L
Hachiman
Hellrico
Hachiman
4,207
2,336
0
1,673
3,007
682
1,118
583
2,424
0
34,613
W
Ganesha
1,782
220
356
3,623
7,247
4,158
0
2,665
4,464
12,768
0
W
Merlin
2,904
42
0
446
3,689
1,105
56
2,023
1,418
35,991
0
W
Anhur
Radovan88
Anhur
1,345
727
0
1,461
5,659
1,234
0
712
4,947
0
37,070
W
5,029
550
172
3,686
8,253
7,726
0
326
7,927
31,374
0
W
Fenrir
Ulkinje
Fenrir
7,125
1,594
0
2,620
6,002
2,032
0
937
5,063
0
32,339
L
Cerberus
Vaan16
Cerberus
2,322
204
978
2,364
7,577
2,305
0
1,462
6,115
11,676
0
L
4,551
198
0
362
5,402
1,129
0
1,849
3,553
29,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,690
Gold Earned
31,192
323
Minions Killed
287
0
Camps Cleared
0
1,029,934
Distance Traveled
1,133,484
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,736
521
67
6
0
204,750
0
L
Bellona
5,854
532
81
7
0
212,885
2
L
Hachiman
5,816
529
74
7
0
191,777
4
W
Ganesha
5,752
523
4
0
0
238,197
6
W
Merlin
6,657
605
81
7
0
209,926
4
W
Anhur
5,582
507
89
8
0
201,771
4
W
Cthulhu
6,129
557
56
5
0
227,119
1
W
Fenrir
7,072
643
57
5
0
256,471
3
L
Cerberus
4,951
450
28
3
0
222,548
6
L
Zeus
5,333
485
73
7
0
197,974
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role